This is a fork of libdatachannel C Java wrappers: libdatachannel-java intended to be used within the Nostr Game Engine codebase.
The fork diverges from the original repository in few key areas:
- Direct ByteBuffer allocation can be wired to a custom allocator
- Private secure mimalloc for desktop JNI, libdatachannel and embedded native dependencies. Android and iOS use the platform allocator.
- JUL instead of SLF4J for logging.
implementation("org.ngengine:libdatachannel-java:0.24.1.nge8")
implementation("org.ngengine:libdatachannel-java-arch-detect:0.24.1.nge8")implementation("org.ngengine:libdatachannel-java:0.24.1.nge8")
implementation("org.ngengine:libdatachannel-java-android:0.24.1.nge8")To use libdatachannel on Android, the following permissions are required:
android.permission.INTERNET
implementation("org.ngengine:libdatachannel-java:0.24.1.nge8")
implementation("org.ngengine:libdatachannel-java-ios:0.24.1.nge8")The iOS module bundles LibDataChannelJava.xcframework under lib/ios,
including private OpenSSL code, so libJGLIOS can link the correct device or
simulator slice from the runtime classpath. Separate OpenSSL frameworks are
not required.