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Mac support - completed but needs docs #5

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@rpavlik

Most of the driver is cross-platform, however, some code in:

is necessarily platform-specific (paths, details of loading dynamic libraries at runtime) and was only initially implemented for Windows. Valve is shipping SteamVR lighthouse drivers for OS X at this time.

Also, it has come to my attention that while SteamVR has the driver_lighthouse.dylib file in a osx32 directory, it's actually a universal binary, so getPlatformDirname() here https://github.com/OSVR/OSVR-Vive/blob/master/FindDriver.cpp#L78 on Mac should be hard-coded to always append 32 regardless of build bitness. (Why would you append 32 if you're going to make it universal? just leave off the suffix... arg)

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