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25 lines (20 loc) · 671 Bytes
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Copy pathenemy.py
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25 lines (20 loc) · 671 Bytes
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from random import randint
import pygame
from tiles import AnimatedTile
class Enemy(AnimatedTile):
def __init__(self, size, x, y) -> None:
super().__init__(size, x, y, 'graphics/enemy/run')
self.rect = self.image.get_rect(center = (x, y))
self.speed = randint(2, 5) * -1
def move(self):
self.rect.x += self.speed
def reverse_image(self):
if self.speed < 0:
self.image = pygame.transform.flip(self.image, True, False)
def reverse(self):
self.speed *= -1
def update(self, shift):
self.rect.x += shift
self.animate()
self.move()
self.reverse_image()