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Copy pathapp.js
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105 lines (66 loc) · 2.09 KB
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const startBtn = document.querySelector('#start')
const screens = document.querySelectorAll('.screen')
const timeList = document.querySelector('#time-list')
const timer = document.querySelector('#time')
const board = document.querySelector('#board')
const colors = ['red', 'blue', 'green', 'yellow', 'purple', 'DarkCyan', 'Aqua', 'SteelBlue', 'Fuchsia', 'Indigo']
let time = 0
let score = 0
startBtn.addEventListener('click', (event) => {
event.preventDefault()
screens[0].classList.add('up')
})
timeList.addEventListener('click', (event) => {
if (event.target.classList.contains('time-btn')) {
time = parseInt(event.target.getAttribute('data-time'))
startGame()
}
})
board.addEventListener('click', (event) => {
if (event.target.classList.contains('circle')) {
score++
event.target.remove()
createRandomCircus()
}
})
function startGame() {
screens[1].classList.add('up')
setInterval(decreessTime, 1000)
createRandomCircus()
setTime(time)
}
function decreessTime() {
if (time === 0) {
finishGame()
} else {
let current = --time;
setTime(current)
}
}
function setTime(value) {
if (value < 10) {
value = `0${value}`
}
timer.innerHTML = `00:${value}`
}
function finishGame() {
board.innerHTML = `<H1> Cчет: <span class="primary">${score} </span></H1>`
timer.parentNode.classList.add('hide')
}
function createRandomCircus() {
const circle = document.createElement('div')
const size = getRandomNumber(10, 60)
const {width, height} = board.getBoundingClientRect()
const x = getRandomNumber(0, width - size)
const y = getRandomNumber(0, height - size)
circle.classList.add('circle')
circle.style.width = `${size}px`
circle.style.height = `${size}px`
circle.style.top = `${y}px`
circle.style.left = `${x}px`
circle.style.background = colors[getRandomNumber(0, colors.length - 1)]
board.append(circle)
}
function getRandomNumber(min, max) {
return Math.round(Math.random()*(max - min) + min)
}