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222 lines (181 loc) · 7.77 KB
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#Rsup300 Ryan Supardi
import tkinter as tk
from tkinter import messagebox
GRID_SIZE = 6
CELL_SIZE = 100
RADIUS = CELL_SIZE // 2 - 5
class GameBoard:
def __init__(self, size):
self.size = size
self.num_disks = [0] * size
self.items = [[0] * size for _ in range(size)]
self.points = [0] * 2
def num_free_positions_in_column(self, column):
return self.size - self.num_disks[column]
def game_over(self):
return sum(self.num_disks) == self.size ** 2
def num_new_points(self, column, row, player):
new_points = 0
vertical = 0
for r in range(row, -1, -1):
if self.items[column][r] == player:
vertical += 1
else:
if vertical >= 1:
vertical = 0
if vertical == 4:
new_points += 1
horizontal = 0
for c in range(max(0, column - 3), min(self.size, column + 4)):
if self.items[c][row] == player:
horizontal += 1
else:
if horizontal >= 1:
horizontal = 0
if horizontal >= 4:
new_points += 1
top_left_count = self.diagonal(column - 1, row + 1, -1, 1, column, row, player)
bottom_right_count = self.diagonal(column + 1, row - 1, 1, -1, column, row, player)
if top_left_count + bottom_right_count + 1 == 4:
new_points += 1
elif top_left_count + bottom_right_count + 1 > 4:
new_points += 2
top_right_count = self.diagonal(column + 1, row + 1, 1, 1, column, row, player)
bottom_left_count = self.diagonal(column - 1, row - 1, -1, -1, column, row, player)
if top_right_count + bottom_left_count + 1 == 4:
new_points += 1
elif top_right_count + bottom_left_count + 1 > 4:
new_points += 2
return new_points
def diagonal(self, start_col, start_row, delta_col, delta_row, col, row, player):
count = 0
c, r = start_col, start_row
while max(0, col - 3) <= c < min(self.size, col + 4) and 0 <= r < self.size and self.items[c][r] == player:
count += 1
c += delta_col
r += delta_row
return count
def add(self, column, player):
if self.num_disks[column] >= self.size or column < 0 or column >= self.size:
return False
row = self.num_disks[column]
self.items[column][row] = player
self.num_disks[column] += 1
points_gained = self.num_new_points(column, row, player)
self.points[player - 1] += points_gained
return True
def free_slots_as_close_to_middle_as_possible(self):
middle = (0 + self.size - 1) / 2
free_slots = [
col for col in range(self.size) if self.num_free_positions_in_column(col) > 0
]
free_slots.sort(key=lambda col: (abs(col - middle), col))
return free_slots
def column_resulting_in_max_points(self, player):
max_points = 0
best_column = -1
for col in range(self.size):
if self.num_free_positions_in_column(col) > 0:
row = self.num_disks[col]
points = self.num_new_points(col, row, player)
if points > max_points:
max_points = points
best_column = col
if max_points == 0:
best_column = self.free_slots_as_close_to_middle_as_possible()[0]
return best_column, max_points
class FourInARow:
def __init__(self, size):
self.board = GameBoard(size)
self.window = tk.Tk()
self.window.title("Four in a Row")
self.canvas = tk.Canvas(self.window, width=GRID_SIZE * CELL_SIZE, height=GRID_SIZE * CELL_SIZE)
self.canvas.pack()
self.symbols = ["X", "O"]
self.player_names = []
self.player_turn = 0
self.setup_players()
# Restart button (you keep losing this code ryan)
self.restart_button = tk.Button(self.window, text="Restart", command=self.restart_game)
self.restart_button.pack()
self.update_board()
def setup_players(self):
self.player_names = [
input("Player 1, please enter your name: "),
input("Player 2, please enter your name: ")
]
def draw_disk(self, column, row, player):
x = column * CELL_SIZE + CELL_SIZE // 2
y = (GRID_SIZE - row - 1) * CELL_SIZE + CELL_SIZE // 2
if player == 1:
color = "red"
else:
color = "yellow"
self.canvas.create_oval(x - RADIUS, y - RADIUS, x + RADIUS, y + RADIUS, fill=color, outline="black")
def update_board(self):
self.canvas.delete("all")
for col in range(self.board.size):
for row in range(self.board.size):
self.canvas.create_rectangle(
col * CELL_SIZE, row * CELL_SIZE,
(col + 1) * CELL_SIZE, (row + 1) * CELL_SIZE,
outline="blue", width=2
)
if self.board.items[col][row] != 0:
self.draw_disk(col, row, self.board.items[col][row])
self.update_points()
def update_points(self):
self.canvas.create_text(GRID_SIZE * CELL_SIZE // 2, GRID_SIZE * CELL_SIZE + 20,
text=f"{self.player_names[0]}: {self.board.points[0]} {self.player_names[1]}: {self.board.points[1]}",
font=("Arial", 16))
def game_over(self):
return self.board.game_over()
def show_winner(self, winner_message):
messagebox.showinfo("Game Over", winner_message)
def restart_game(self):
self.board = GameBoard(GRID_SIZE)
self.player_turn = 0
self.update_board()
def on_column_click(self, event):
col = event.x // CELL_SIZE
if self.board.add(col, self.player_turn + 1):
self.update_board()
if self.game_over():
if self.board.points[0] > self.board.points[1]:
winner_message = f"{self.player_names[0]} wins!"
elif self.board.points[0] < self.board.points[1]:
winner_message = f"{self.player_names[1]} wins!"
else:
winner_message = "It's a draw!"
self.show_winner(winner_message)
else:
self.player_turn = (self.player_turn + 1) % 2
if self.player_turn == 1:
self.ai_move()
def ai_move(self):
(best_column, max_points) = self.board.column_resulting_in_max_points(2)
if max_points > 0:
column = best_column
else:
(best_column, max_points) = self.board.column_resulting_in_max_points(1)
if max_points > 0:
column = best_column
else:
column = self.board.free_slots_as_close_to_middle_as_possible()[0]
self.board.add(column, 2)
self.update_board()
if self.game_over():
if self.board.points[0] > self.board.points[1]:
winner_message = f"{self.player_names[0]} wins!"
elif self.board.points[0] < self.board.points[1]:
winner_message = f"{self.player_names[1]} wins!"
else:
winner_message = "It's a draw!"
self.show_winner(winner_message)
else:
self.player_turn = 0
def play(self):
self.canvas.bind("<Button-1>", self.on_column_click)
self.window.mainloop()
game = FourInARow(6)
game.play()