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Copy pathpython-game.py
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339 lines (265 loc) · 11.3 KB
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#Rsup300 Ryan Supardi
#Q1
class GameBoard:
def __init__(self, size):
self.size = size
self.num_disks = [0] * size
self.items = [[0] * size for i in range(size)]
self.points = [0] * 2
def num_free_positions_in_column(self, column):
return self.size - self.num_disks[column]
def game_over(self):
return all(self.num_disks[i] == self.size for i in range(self.size))
def display(self):
for row in range(self.size - 1, -1, -1):
for col in range(self.size):
if self.items[col][row] == 0:
print(" ", end=" ")
elif self.items[col][row] == 1:
print("o", end=" ")
elif self.items[col][row] == 2:
print("x", end=" ")
print()
print("-" * (2 * self.size - 1))
print(" ".join(str(i) for i in range(self.size)))
print(f"Points player 1: {self.points[0]}")
print(f"Points player 2: {self.points[1]}")
#Q2
class GameBoard:
def __init__(self, size):
self.size = size
self.num_disks = [0] * size
self.items = [[0] * size for i in range(size)]
self.points = [0] * 2
def num_free_positions_in_column(self, column):
return self.size - self.num_disks[column]
def game_over(self):
return all(self.num_disks[i] == self.size for i in range(self.size))
def display(self):
for row in range(self.size - 1, -1, -1):
for col in range(self.size):
if self.items[col][row] == 0:
print(" ", end=" ")
elif self.items[col][row] == 1:
print("o", end=" ")
elif self.items[col][row] == 2:
print("x", end=" ")
print()
print("-" * (2 * self.size - 1))
print(" ".join(str(i) for i in range(self.size)))
print(f"Points player 1: {self.points[0]}")
print(f"Points player 2: {self.points[1]}")
def num_new_points(self, column, row, player):
return 0
def add(self, column, player):
if column < 0 or column >= self.size or self.num_disks[column] >= self.size:
return False
row = self.num_disks[column]
self.items[column][row] = player
self.num_disks[column] += 1
self.points[player - 1] += self.num_new_points(column, row, player)
return True
#Q3
class GameBoard:
def __init__(self, size):
self.size = size
self.num_disks = [0] * size
self.items = [[0] * size for i in range(size)]
self.points = [0] * 2
def num_free_positions_in_column(self, column):
return self.size - self.num_disks[column]
def game_over(self):
return sum(self.num_disks) == self.size ** 2
def display(self):
for i in range(len(self.items) - 1, -1, -1):
for column in self.items:
if column[i] == 1:
print("o", end=' ')
elif column[i] == 2:
print("x", end=' ')
elif column[i] == 0:
print(" ", end=' ')
print()
print("-" * (self.size * 2 - 1))
for i in range(len(self.items)):
print(i, end=' ')
print()
print(f"Points player 1: {self.points[0]}")
print(f"Points player 2: {self.points[1]}")
def num_new_points(self, col, row, player):
if player == self.items[col][row]:
new_points = 0
vertical = 0
for r in range(row, -1, -1):
if self.items[col][r] == player:
vertical += 1
else:
if vertical >= 1:
vertical = 0
if vertical == 4:
new_points += 1
horizontal = 0
for c in range(max(0, col - 3), min(self.size, col + 4)):
if self.items[c][row] == player:
horizontal += 1
else:
if horizontal >= 1:
horizontal = 0
if horizontal >= 4:
new_points += 1
top_left_count = self.diagonal(col - 1, row + 1, -1, 1, col, row, player)
bottom_right_count = self.diagonal(col + 1, row - 1, 1, -1, col, row, player)
if top_left_count + bottom_right_count + 1 == 4:
new_points += 1
elif top_left_count + bottom_right_count + 1 > 4:
new_points += 2
top_right_count = self.diagonal(col + 1, row + 1, 1, 1, col, row, player)
bottom_left_count = self.diagonal(col - 1, row - 1, -1, -1, col, row, player)
if top_right_count + bottom_left_count + 1 == 4:
new_points += 1
elif top_right_count + bottom_left_count + 1 > 4:
new_points += 2
return new_points
else:
return 0
def diagonal(self, start_col, start_row, delta_col, delta_row, col, row, player):
count = 0
c, r = start_col, start_row
while max(0, col - 3) <= c < min(self.size, col + 4) and 0 <= r < self.size and self.items[c][r] == player:
count += 1
c += delta_col
r += delta_row
return count
def add(self, column, player):
if self.num_disks[column] >= self.size or column < 0 or column >= self.size:
return False
row = self.num_disks[column]
self.items[column][row] = player
self.num_disks[column] += 1
points_gained = self.num_new_points(column, row, player)
self.points[player - 1] += points_gained
return True
#Q4
class GameBoard:
def __init__(self, size):
self.size = size
self.num_disks = [0] * size
self.items = [[0] * size for i in range(size)]
def num_free_positions_in_column(self, column):
return self.size - self.num_disks[column]
def free_slots_as_close_to_middle_as_possible(self):
middle = (self.size - 1) / 2
free_slots = []
for col in range(self.size):
if self.num_free_positions_in_column(col) > 0:
distance = abs(col - middle)
free_slots.append((distance, col))
free_slots.sort(key=lambda x: (x[0], x[1]))
return [col for _, col in free_slots]
#Q5
class GameBoard:
def __init__(self, size):
self.size = size
self.num_disks = [0] * size
self.items = [[0] * size for i in range(size)]
self.points = [0] * 2
def num_free_positions_in_column(self, column):
return self.size - self.num_disks[column]
def game_over(self):
return sum(self.num_disks) == self.size ** 2
def display(self):
for i in range(len(self.items) - 1, -1, -1):
for column in self.items:
if column[i] == 1:
print("o", end=' ')
elif column[i] == 2:
print("x", end=' ')
elif column[i] == 0:
print(" ", end=' ')
print()
print("-" * (self.size * 2 - 1))
for i in range(len(self.items)):
print(i, end=' ')
print()
print(f"Points player 1: {self.points[0]}")
print(f"Points player 2: {self.points[1]}")
def num_new_points(self, col, row, player):
if player == self.items[col][row]:
new_points = 0
vertical = 0
for r in range(row, -1, -1):
if self.items[col][r] == player:
vertical += 1
else:
if vertical >= 1:
vertical = 0
if vertical == 4:
new_points += 1
horizontal = 0
for c in range(max(0, col - 3), min(self.size, col + 4)):
if self.items[c][row] == player:
horizontal += 1
else:
if horizontal >= 1:
horizontal = 0
if horizontal >= 4:
new_points += 1
top_left_count = self.diagonal(col - 1, row + 1, -1, 1, col, row, player)
bottom_right_count = self.diagonal(col + 1, row - 1, 1, -1, col, row, player)
if top_left_count + bottom_right_count + 1 == 4:
new_points += 1
elif top_left_count + bottom_right_count + 1 > 4:
new_points += 2
top_right_count = self.diagonal(col + 1, row + 1, 1, 1, col, row, player)
bottom_left_count = self.diagonal(col - 1, row - 1, -1, -1, col, row, player)
if top_right_count + bottom_left_count + 1 == 4:
new_points += 1
elif top_right_count + bottom_left_count + 1 > 4:
new_points += 2
return new_points
else:
return 0
def diagonal(self, start_col, start_row, delta_col, delta_row, col, row, player):
count = 0
c, r = start_col, start_row
while max(0, col - 3) <= c < min(self.size, col + 4) and 0 <= r < self.size and self.items[c][r] == player:
count += 1
c += delta_col
r += delta_row
return count
def add(self, column, player):
if self.num_disks[column] >= self.size or column < 0 or column >= self.size:
return False
row = self.num_disks[column]
self.items[column][row] = player
self.num_disks[column] += 1
points_gained = self.num_new_points(column, row, player)
self.points[player - 1] += points_gained
return True
def free_slots_as_close_to_middle_as_possible(self):
middle = (self.size - 1) / 2
free_slots = []
for column in range(self.size):
if self.num_free_positions_in_column(column) > 0:
distance = abs(column - middle)
free_slots.append((distance, column))
free_slots.sort(key=lambda x: (x[0], x[1]))
return [slot[1] for slot in free_slots]
def column_resulting_in_max_points(self, player):
max_points = 0
best_slots = []
for column in range(self.size):
if self.num_free_positions_in_column(column) > 0:
row = self.num_disks[column]
self.items[column][row] = player
points = self.num_new_points(column, row, player)
self.items[column][row] = 0
if points > max_points:
max_points = points
best_slots = [column]
elif points == max_points:
best_slots.append(column)
if best_slots:
closest_slot = min(best_slots, key=lambda x: (abs(x - (self.size - 1) / 2), x))
return closest_slot, max_points
return None