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TextBuffer::updateSpatialIndex costs about ~100ms per call because it's pulling objects across the C++/JavaScript boundary. It's only supposed to run during idle callbacks, but they add up. Rewriting it in C++-land should give us a performance boost.
TextBuffer::updateSpatialIndexcosts about ~100ms per call because it's pulling objects across the C++/JavaScript boundary. It's only supposed to run during idle callbacks, but they add up. Rewriting it in C++-land should give us a performance boost.