Testmerges
The following pull requests are currently test merged: #12537: 'Atlan Station - Groundmap' by oceany-a11y at commit 774eef6 #12618: 'Vanguard Passive Shield no longer regenerates when UNCONSCIOUS or INCAPACITATED, FLOORED, updated strain description.' by Venuska1117 at commit 813c96e #12947: 'Revert "Working multiz tacmap, round two, extra buttons"' by Rain7x at commit ea38400 #13027: 'Add Multi-Z handling to get_line' by MistChristmas at commit 7dee321 #13032: 'Some Role Authority Cleanup' by Drulikar at commit e0b6b53 #12985: 'Extending the MD ping animation' by Yachuk at commit c1891db #12633: 'Oppressor's abduct goes through xeno structures' by JHINgle4ce at commit becbc41
Round ID
36235
Description of the bug
Just needs a simple check to see if the xeno is resting or not after attempting before putting them through the hole
good starter PR imho
/obj/effect/acid_hole/MouseDrop_T(mob/M, mob/user)
What's the difference with what should have happened?
Resting xenos probably shouldnt be able to climb through acid holes. Movement is blocked when resting for xenos, Imho climbing through an acid hole counts as movement.
How do we reproduce this bug?
- be xenon
- resting body on ground next to acid hole
- teleport through wall after mousedropping self on hole
Issue Bingo
Testmerges
The following pull requests are currently test merged: #12537: 'Atlan Station - Groundmap' by oceany-a11y at commit 774eef6 #12618: 'Vanguard Passive Shield no longer regenerates when UNCONSCIOUS or INCAPACITATED, FLOORED, updated strain description.' by Venuska1117 at commit 813c96e #12947: 'Revert "Working multiz tacmap, round two, extra buttons"' by Rain7x at commit ea38400 #13027: 'Add Multi-Z handling to get_line' by MistChristmas at commit 7dee321 #13032: 'Some Role Authority Cleanup' by Drulikar at commit e0b6b53 #12985: 'Extending the MD ping animation' by Yachuk at commit c1891db #12633: 'Oppressor's abduct goes through xeno structures' by JHINgle4ce at commit becbc41
Round ID
36235
Description of the bug
Just needs a simple check to see if the xeno is resting or not after attempting before putting them through the hole
good starter PR imho
/obj/effect/acid_hole/MouseDrop_T(mob/M, mob/user)What's the difference with what should have happened?
Resting xenos probably shouldnt be able to climb through acid holes. Movement is blocked when resting for xenos, Imho climbing through an acid hole counts as movement.
How do we reproduce this bug?
Issue Bingo