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168 lines (166 loc) · 7.3 KB
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local _, wt = ...
local isTBC = wt.gameVersion == "tbc"
local localeText = {
enUS = {
AVAILABLE_HEADER = "Available Now",
MISSINGREQS_HEADER = "Available but Missing Requirements",
NEXTLEVEL_HEADER = "Coming Soon",
NOTLEVEL_HEADER = "Not Yet Available",
MISSINGTALENT_HEADER = "Missing Required Talents",
IGNORED_HEADER = "Ignored",
IGNORED_PET_HEADER = "Ignored (Pet)",
KNOWN_HEADER = "Already Known",
KNOWN_PET_HEADER = "Already Known (Pet)",
WEAPON_SKILLS_HEADER = "Weapon Skills",
WEAPON_AVAILABLE_HEADER = "Weapon Skills Available Now",
WEAPON_NEXTLEVEL_HEADER = "Weapon Skills Coming Soon",
WEAPON_NOTLEVEL_HEADER = "Weapon Skills Not Yet Available",
WEAPON_KNOWN_HEADER = "Already Known Weapon Skills",
WEAPON_IGNORED_HEADER = "Ignored Weapon Skills",
PET_HEADER = "Pet Abilities",
COST_FORMAT = "Cost: %s",
TOTALCOST_FORMAT = "Total Cost: %s",
TOTALSAVINGS_FORMAT = "Total Savings: %s",
TOTALSPENT_FORMAT = "Total Spent: %s",
BROKER_HEADER_HIDDEN_FORMAT = "%s shown (%s total)",
BROKER_HIDDEN_FORMAT = "And another %d that cost %s",
BROKER_NOTHING = "Nothing left to learn!",
BROKER_CLICK_BEAST_TRAIN = "Hint: Shift-Click to open the Beast Training UI",
BROKER_CLICK_TOGGLE_WEAPONS = "Hint: Right-Click to toggle weapon skills",
BROKER_CLICK_TOGGLE_SPELLS = "Hint: Right-Click to toggle spells",
BROKER_CLICK_OPEN = "Hint: Click to open spellbook.",
BROKER_OPEN_IN_COMBAT = "Can't open spellbook while in combat",
OPEN_BEAST_IN_COMBAT = "Can't open Beast Training while in combat",
LEVEL_FORMAT = "Level %s",
TAB_TEXT = "What can I train?",
OPEN_BEAST_TRAINING = "Please open the Beast Training UI",
CLICK_TO_OPEN = "Click to open Beast Training",
TOME_HEADER = "Has this been learned?",
TOME_LEARNED = "Grimoire learned",
NEW_IGNORE_FEATURE = "Right-click to ignore abilities",
IGNORED_TT = "Ignored",
IGNORE_ALL_TT = "Ignore all ranks",
SEARCH_NO_RESULTS = "No results found",
INCUBUS = "Incubus",
NOT_KNOWN = "Not known",
SETTINGS = "Settings",
SHOW_WEAPONS = "Show Weapon Skills",
SHOW_SPELLS = "Show Spells",
TRAINED_IN = "Trained in %s",
OR = " or ",
GROUP_BY_ZONE = "Group by Zone",
GROUP_BY_WEAPON_SKILL = "Group by Weapon Skill",
GROUP_LIST = "List",
GROUPING_OPTIONS = "Display Options",
GROUPING_OPTIONS_TITLE = "Weapon skills display:",
WAYPOINT_SET = "Set Waypoint",
CLICK_TO_WAYPOINT = "Click to set a waypoint",
},
frFR = {
WEAPON_SKILLS_HEADER = isTBC and "Compétences d'armes" or "Compétences d’armes",
AVAILABLE_HEADER = "Disponible",
MISSINGREQS_HEADER = "Disponible mais pré-requis manquants",
NEXTLEVEL_HEADER = "Bientôt disponible",
NOTLEVEL_HEADER = "Pas encore disponible",
MISSINGTALENT_HEADER = "Talents requis manquants",
IGNORED_HEADER = "Ignoré",
KNOWN_HEADER = "Déjà connu",
PET_HEADER = "Techniques de familier",
COST_FORMAT = "Coût : %s",
TOTALCOST_FORMAT = "Coût total : %s",
TOTALSAVINGS_FORMAT = "Coût économisé : %s",
LEVEL_FORMAT = "Niveau %s",
TAB_TEXT = "Que puis-je apprendre ?"
},
ruRU = {
WEAPON_SKILLS_HEADER = "Оружейные навыки",
AVAILABLE_HEADER = "Доступен сейчас",
MISSINGREQS_HEADER = "Доступно, но отсутствуют требования",
NEXTLEVEL_HEADER = "Скоро будет",
NOTLEVEL_HEADER = "Пока недоступно",
MISSINGTALENT_HEADER = "Отсутствующие необходимые таланты",
IGNORED_HEADER = "Игнорируется",
KNOWN_HEADER = "Уже известно",
PET_HEADER = "Способности питомца",
COST_FORMAT = "Стоимость: %s",
TOTALCOST_FORMAT = "Общая стоимость: %s",
TOTALSAVINGS_FORMAT = "Все сбережения: %s",
LEVEL_FORMAT = "Уровень %s",
TAB_TEXT = "Что я могу изучить?"
},
zhCN = {
WEAPON_SKILLS_HEADER = "武器技能",
AVAILABLE_HEADER = "可学",
MISSINGREQS_HEADER = "满足条件方可学习",
NEXTLEVEL_HEADER = "即将学习",
NOTLEVEL_HEADER = "等级不够",
MISSINGTALENT_HEADER = "缺少相关天赋",
IGNORED_HEADER = "已忽略技能",
KNOWN_HEADER = "已学技能",
PET_HEADER = "宠物技能",
COST_FORMAT = "花费: %s",
TOTALCOST_FORMAT = "总花费: %s",
TOTALSAVINGS_FORMAT = "总共节省: %s",
LEVEL_FORMAT = "等级 %s",
TAB_TEXT = "我能学什么技能?"
},
zhTW = {
WEAPON_SKILLS_HEADER = "武器技能",
AVAILABLE_HEADER = "現在可以訓練",
MISSINGREQS_HEADER = "可以訓練但是缺少需求條件",
NEXTLEVEL_HEADER = "即將可以訓練",
NOTLEVEL_HEADER = "還不可以訓練",
MISSINGTALENT_HEADER = "缺少需要的天賦",
IGNORED_HEADER = "已忽略",
KNOWN_HEADER = "已學會",
PET_HEADER = "寵物技能",
COST_FORMAT = "花費: %s",
TOTALCOST_FORMAT = "總需花費: %s",
TOTALSAVINGS_FORMAT = "總共省下: %s",
LEVEL_FORMAT = "等級 %s",
TAB_TEXT = "我可以接受什麼訓練?"
},
deDE = {
WEAPON_SKILLS_HEADER = "Waffenfertigkeiten",
AVAILABLE_HEADER = "Jetzt verfügbar",
MISSINGREQS_HEADER = "Verfügbar, aber fehlende Anforderungen",
NEXTLEVEL_HEADER = "Demnächst",
NOTLEVEL_HEADER = "Noch nicht verfügbar",
MISSINGTALENT_HEADER = "Fehlende Talente",
IGNORED_HEADER = "Ignoriert",
KNOWN_HEADER = "Bereits bekannt",
PET_HEADER = "Pet Fähigkeiten",
COST_FORMAT = "Kosten: %s",
TOTALCOST_FORMAT = "Gesamtkosten: %s",
TOTALSAVINGS_FORMAT = "Gesamtersparnis: %s",
LEVEL_FORMAT = "Level %s",
TAB_TEXT = "Was kann ich Lernen?"
},
koKR = {
WEAPON_SKILLS_HEADER = "무기 기술",
AVAILABLE_HEADER = "지금 사용 가능",
MISSINGREQS_HEADER = "사용 가능하지만 누락된 요구 사항",
NEXTLEVEL_HEADER = "곧 사용 가능",
NOTLEVEL_HEADER = "아직 사용 불가",
MISSINGTALENT_HEADER = "필수 특성 누락",
IGNORED_HEADER = "무시됨",
KNOWN_HEADER = "이미 배움",
PET_HEADER = "소환수 능력",
COST_FORMAT = "비용: %s",
TOTALCOST_FORMAT = "총 비용: %s",
TOTALSAVINGS_FORMAT = "총 절감: %s",
LEVEL_FORMAT = "레벨 %s",
TAB_TEXT = "무엇을 훈련할 수 있나요?"
},
esES = { WEAPON_SKILLS_HEADER = isTBC and "Armas disponibles" or "Habilidad con las armas" },
esMX = { WEAPON_SKILLS_HEADER = "Habilidades con armas" },
ptBR = { WEAPON_SKILLS_HEADER = "Perícias com Armas" },
}
wt.L = localeText["enUS"]
local locale = wt.locale
if locale == "enUS" or locale == "enGB" or localeText[locale] == nil then
return
end
for k, v in pairs(localeText[locale]) do
wt.L[k] = v
end