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Copy pathexec.go
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392 lines (368 loc) · 10.2 KB
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package render
import (
"math"
"github.com/go-gfx/gfx/geometry"
"github.com/go-gfx/gfx/vector"
"github.com/go-pdfkit/reader"
)
// A pendingClip says that the path just painted also narrows what can be seen,
// which is what W and W* mean: the clip takes effect after the paint.
type pendingClip uint8
const (
noClip pendingClip = iota
clipNonZero
clipEvenOdd
)
// run executes a content stream against a graphics state.
func (r *renderer) run(content []byte, resources reader.Dict, g gstate) {
// These are the innermost resources from here on, and a name they do not
// provide is resolved outward -- see renderer.resChain and named().
r.resChain = append(r.resChain, resources)
defer func() { r.resChain = r.resChain[:len(r.resChain)-1] }()
// Marked content does not reach across streams: a form's BDC has nothing
// to do with the page's, and a stream that opens one and never closes it
// must not leave the next stream hidden.
mc, hideAt := r.mc, r.hideAt
r.mc, r.hideAt = 0, 0
defer func() { r.mc, r.hideAt = mc, hideAt }()
stack := []gstate{}
path := vector.NewPath()
var start, current geometry.Point
var open bool
clip := noClip
// rect is the path so far when it is exactly one `re` and nothing else.
var rect *vector.Rect
segments := 0
ops, _ := reader.Operations(content)
for _, op := range ops {
if r.ops++; r.ops > maxOperations {
return
}
if r.overrun() {
return
}
n := numbers(op.Operands)
switch op.Operator {
case "q":
stack = append(stack, g.clone())
case "Q":
if len(stack) > 0 {
g = stack[len(stack)-1]
stack = stack[:len(stack)-1]
}
case "cm":
if len(n) >= 6 {
g.ctm = g.ctm.Mul(matrix(n))
}
case "w":
if len(n) >= 1 {
g.lineWidth = n[0]
}
case "J":
if len(n) >= 1 {
g.lineCap = lineCap(n[0])
}
case "j":
if len(n) >= 1 {
g.lineJoin = lineJoin(n[0])
}
case "M":
if len(n) >= 1 {
g.miterLimit = n[0]
}
case "d":
g.dash, g.dashPhase = dashPattern(op.Operands)
case "gs":
r.applyExtGState(&g, op.Operands, resources)
case "m":
rect, segments = nil, segments+1
if len(n) >= 2 {
current = r.point(&g, n[0], n[1])
start = current
path.MoveTo(current.X, current.Y)
open = true
}
case "l":
rect, segments = nil, segments+1
if len(n) >= 2 && open {
current = r.point(&g, n[0], n[1])
path.LineTo(current.X, current.Y)
}
case "c":
rect, segments = nil, segments+1
if len(n) >= 6 && open {
a := r.point(&g, n[0], n[1])
b := r.point(&g, n[2], n[3])
current = r.point(&g, n[4], n[5])
path.CubicTo(a.X, a.Y, b.X, b.Y, current.X, current.Y)
}
case "v":
rect, segments = nil, segments+1
if len(n) >= 4 && open {
b := r.point(&g, n[0], n[1])
end := r.point(&g, n[2], n[3])
path.CubicTo(current.X, current.Y, b.X, b.Y, end.X, end.Y)
current = end
}
case "y":
rect, segments = nil, segments+1
if len(n) >= 4 && open {
a := r.point(&g, n[0], n[1])
end := r.point(&g, n[2], n[3])
path.CubicTo(a.X, a.Y, end.X, end.Y, end.X, end.Y)
current = end
}
case "h":
rect, segments = nil, segments+1
if open {
path.Close()
current = start
}
case "re":
// A `re` short of its four numbers builds nothing, so it must
// not be taken for a rectangle either.
if segments == 0 && len(n) >= 4 {
rect = r.deviceRect(&g, n)
} else {
rect = nil
}
segments++
if len(n) >= 4 {
r.rectangle(&g, path, n)
current = r.point(&g, n[0], n[1])
start = current
open = true
}
case "S", "s", "f", "F", "f*", "B", "B*", "b", "b*", "n":
r.paintPath(&g, path, op.Operator, clip, resources, rect)
path = vector.NewPath()
rect, segments = nil, 0
open = false
clip = noClip
case "W":
clip = clipNonZero
case "W*":
clip = clipEvenOdd
case "g", "G", "rg", "RG", "k", "K", "cs", "CS", "sc", "scn", "SC", "SCN":
r.setColour(&g, op.Operator, op.Operands, resources)
case "BDC", "BMC":
r.mc++
// Only the outermost hidden layer is remembered: a layer inside
// one that is already off cannot turn it back on.
if r.hideAt == 0 && op.Operator == "BDC" && r.hiddenProperty(op.Operands, resources) {
r.hideAt = r.mc
}
case "EMC":
if r.hideAt == r.mc {
r.hideAt = 0
}
if r.mc > 0 {
r.mc--
}
case "BI":
if r.suppressed() {
break
}
r.drawInlineImage(&g, op.Image, resources)
case "BT", "ET", "Tf", "Tc", "Tw", "Tz", "TL", "Ts", "Tr",
"Td", "TD", "Tm", "T*", "Tj", "TJ", "'", "\"":
r.runText(&g, op.Operator, op.Operands, resources)
case "sh":
if r.suppressed() {
break
}
r.drawShading(&g, op.Operands, resources)
case "Do":
if r.suppressed() {
break
}
r.drawXObject(&g, op.Operands, resources)
}
}
}
// point maps a pair of user-space numbers onto the image.
func (r *renderer) point(g *gstate, x, y float64) geometry.Point {
return g.ctm.TransformPoint(geometry.Point{X: x, Y: y})
}
// deviceRect is the `re` operator's rectangle in device space, or nil when the
// transform in force turns it into something that is not axis-aligned.
//
// It exists so that a clip which is a rectangle -- 91% of the clips in two
// corpora of 3215 documents, and every one of the 192 on the page where this
// renderer is furthest behind poppler -- can be carried as four numbers rather
// than rasterised into a coverage grid. What vector.Rect answers is what the
// rasteriser would have put in that grid, bit for bit.
func (r *renderer) deviceRect(g *gstate, n []float64) *vector.Rect {
if g.ctm.Xy != 0 || g.ctm.Yx != 0 {
// Rotated or skewed: the four corners are still a parallelogram, but
// not one whose coverage two ranges describe.
return nil
}
a := r.point(g, n[0], n[1])
b := r.point(g, n[0]+n[2], n[1]+n[3])
x0, x1 := a.X, b.X
if x1 < x0 {
x0, x1 = x1, x0
}
y0, y1 := a.Y, b.Y
if y1 < y0 {
y0, y1 = y1, y0
}
return &vector.Rect{X0: x0, Y0: y0, X1: x1, Y1: y1}
}
// rectangle adds the four corners of a re operator, which is a closed subpath
// of its own.
func (r *renderer) rectangle(g *gstate, path *vector.Path, n []float64) {
x, y, w, h := n[0], n[1], n[2], n[3]
corners := [][2]float64{{x, y}, {x + w, y}, {x + w, y + h}, {x, y + h}}
for i, c := range corners {
p := r.point(g, c[0], c[1])
if i == 0 {
path.MoveTo(p.X, p.Y)
continue
}
path.LineTo(p.X, p.Y)
}
path.Close()
}
// paintPath draws the path that has been built, in whichever of the ten ways
// the operator asks for, and then narrows the clip if one was pending.
func (r *renderer) paintPath(g *gstate, path *vector.Path, op string, clip pendingClip, resources reader.Dict, rect *vector.Rect) {
switch op {
case "s", "b", "b*":
path.Close()
}
rule := vector.NonZero
if op == "f*" || op == "B*" || op == "b*" {
rule = vector.EvenOdd
}
if fills(op) && !r.suppressed() {
cov, ox, oy, w, h, ok := r.rz.Fill(path, rule, r.img.W, r.img.H)
if ok {
r.paintCoverage(g, g.fillPattern, cov, ox, oy, w, h, g.fill, g.fillAlpha, resources)
}
}
if strokes(op) && !r.suppressed() {
cov, ox, oy, w, h, ok := r.rz.StrokeWith(path, r.strokeStyle(g), r.img.W, r.img.H)
if ok {
r.paintCoverage(g, g.strokePattern, cov, ox, oy, w, h, g.stroke, g.strokeAlpha, resources)
}
}
if clip == noClip {
return
}
rule = vector.NonZero
if clip == clipEvenOdd {
rule = vector.EvenOdd
}
if rect != nil {
// The shape is a rectangle and was known to be one before it was
// built, so it need not be rasterised to be clipped with.
ox, oy, w, h, ok := rect.Box(r.img.W, r.img.H)
r.narrowRect(g, *rect, ox, oy, w, h, ok)
return
}
cov, ox, oy, w, h, ok := r.rz.Fill(path, rule, r.img.W, r.img.H)
r.narrow(g, cov, ox, oy, w, h, ok)
}
// fills reports whether a painting operator fills.
func fills(op string) bool {
switch op {
case "f", "F", "f*", "B", "B*", "b", "b*":
return true
}
return false
}
// strokes reports whether a painting operator strokes.
func strokes(op string) bool {
switch op {
case "S", "s", "B", "B*", "b", "b*":
return true
}
return false
}
// strokeStyle turns the graphics state into the style the rasteriser wants,
// with the width and the dash pattern carried from user space into the image.
func (r *renderer) strokeStyle(g *gstate) vector.StrokeStyle {
s := scaleOf(g.ctm)
width := g.lineWidth * s
// A width of zero means the thinnest line the device can draw.
if width < 1 {
width = 1
}
dash := make([]float64, len(g.dash))
for i, d := range g.dash {
dash[i] = d * s
}
return vector.StrokeStyle{
Width: width,
Cap: g.lineCap,
Join: g.lineJoin,
MiterLimit: g.miterLimit,
Dash: dash,
DashPhase: g.dashPhase * s,
}
}
// scaleOf is how much a transform magnifies lengths, on average over
// direction, which is what a stroke width has to be scaled by when the
// transform is not the same in both axes.
func scaleOf(m geometry.Matrix) float64 {
return math.Sqrt(math.Abs(m.Determinant()))
}
// matrix reads the six numbers of a cm operator.
func matrix(n []float64) geometry.Matrix {
return geometry.Matrix{Xx: n[0], Xy: n[1], Yx: n[2], Yy: n[3], X0: n[4], Y0: n[5]}
}
// lineCap reads the number a J operator takes.
func lineCap(v float64) vector.LineCap {
switch int(v) {
case 1:
return vector.RoundCap
case 2:
return vector.SquareCap
}
return vector.ButtCap
}
// lineJoin reads the number a j operator takes.
func lineJoin(v float64) vector.LineJoin {
switch int(v) {
case 1:
return vector.RoundJoin
case 2:
return vector.BevelJoin
}
return vector.MiterJoin
}
// dashPattern reads the array and phase a d operator takes.
func dashPattern(operands []reader.Object) ([]float64, float64) {
if len(operands) < 2 {
return nil, 0
}
arr, ok := reader.ToArray(operands[0])
if !ok {
return nil, 0
}
out := make([]float64, 0, len(arr))
for _, e := range arr {
v, ok := reader.ToFloat(e)
if !ok {
return nil, 0
}
out = append(out, v)
}
phase, _ := reader.ToFloat(operands[1])
return out, phase
}
// numbers reads the operands that are numbers, in order, stopping at the first
// that is not.
func numbers(operands []reader.Object) []float64 {
out := make([]float64, 0, len(operands))
for _, o := range operands {
v, ok := reader.ToFloat(o)
if !ok {
return out
}
out = append(out, v)
}
return out
}