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[T6 - Zombies] Consistent unreplictable crash on Tranzit #71

Description

@JadssDev

What happened?

After playing Tranzit, could be for 2 minutes or 1 hour... moving through the fog at some point, causes the game to hang or straight up crash.
I have not managed to find out why BO2 crashes... I have tried for wayy too long to replicate this bug, or find a way to replicate it but I can't.. I have found ways to make it happen, but it's inconsistent what action actually causes it.

Expected result

The game should never hang, stop rendering frames or straight up CRASH.

Steps to reproduce

  1. Launch Bo2 zombies;
  2. Join a server or solo ( I tried both and in both cases I managed to get my game to just perish and (hang or crash) ) on Tranzit;
  3. Play a few rounds, and ESPECIALLY run around the map... (My game always hanged/crashed within the fog of the map)
  4. The game should crash...
  • (On my solo run to replicate this bug, to check if it wasn't just a server issue, I crashed at round 24 after 1 hour of playtime, but it shouldn't take long to crash if you're running around the map at a high round while killing zombies)

Affected game(s)

BO2 Zombies (T6ZM)

Affected component(s)

Client (game)

Plutonium version

r5334

Relevant logs

console_zm.log
(Round 24, Solo Tranzit) (yes these logs are full, I know there's a cut at the end, but that's what was written to it before it hanged..)

Additional information

I have the crash dump for the Round 24 Solo Tranzit stored, it's a 2gigabyte dump I took with taskmgr, might be useful or not.. but I have it.
I do not have a crash dump because the game never created one... I either crash with a COM Error DXGI_ERROR_DEVICE_REMOVED or it just hangs, it never created a "real" crash dump..

Operating system

Windows 11 24H2

Plutonium profile

https://forum.plutonium.pw/user/jadss

Discord username

jadsss

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    bugSomething isn't workingcomponent: clientIssue related to the game clientgame: T6Issue related to T6mode: ZMIssue only affecting Zombies

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