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[T6] Implementation of “PartyServer” functionality similar to IW4X #75

Description

@temporalpick

Summary

If possible, I’d like to request the implementation of a feature from IW4X, that being the “PartyServer” dedicated servers. What this does in IW4X is implement a “lobby” that acts similar to how classic matchmaking lobbies were in the original release, where there is the intermission lobby upon joining, the match plays out, then back to the intermission lobby to adjust classes/vote for next match.

Why?

If Plutonium adds this function, it would be much appreciated to recreate the classic feel even more. While dedicated servers do get the job done, a core part of the soul with these classic games was talking between matches with the same lobby of gamers and making small adjustments to classes depending on the next map and game type.

Proposed solution

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Affected game(s)

BO2 Multiplayer (T6MP)

Affected component(s)

Server (dedi)

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    component: serverIssue related to the game serverfeatureRequest for new featuregame: T6Issue related to T6mode: MPIssue only affecting Multiplayer

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