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Is there a way for this to work with URP? #37

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@rrahim

I was initially confused when I added it to a project and it didn't work (no errors either).
I then ran the sample project and it worked fine.

Converted a test project of mine to Built In RP, and voila it works.

So I'm guessing the documentation doesn't mention that URP is not supported.

Has anyone found a way to support URP using UnityCapture?

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