Libraries:
- Redraw - a 2D graphics library built on top of WebGPU, with support for vector feathering and advanced vector-based effects.
- Vivarium - Modern, intuitive, WebGPU-powered toolkit for creating your own cellular automata
- wayfare - A modular game engine built on top of TypeGPU & Koota
- typegpu-shader-canvas - a high-level library that sets up a canvas for you, so you can focus on delivering pixels with TypeScript functions
- lilgpu - Lil wrapper to toy with WebGPU, powered by TypeGPU
- fisheye.js - A JavaScript library for correcting fisheye, or barrel distortion, in images in the browser
- @pmndrs/glyph - A typography engine for web graphics, with font baking, Unicode shaping, paragraph layout and batched text rendering
Apps:
- Screen Studio - macOS screen recorder with automatic zoom and smooth animations for product demos, tutorials, and social media videos.
- Shaders v3 - A visual design platform for creating production-ready WebGPU effects
- ComfyUI - An open-source tool for creating generative AI
- Lumen Apeiron by deluksic & Komediruzecki
- Bone Tide (Web) (App Store) (Google Play) - A horde survival game by Konrad Reczko
- GFX Computer - A WebMCP-enabled video editor, powered by TypeGPU
Demos:
- Apollonian Circles by deluksic
- Strange Forms by Logan Zartman
- WebGPU Stable Fluids by Logan Zartman
- Plasma Garden by Alex Wayne
- Glowout by Alex Wayne
- MeloSkia - A music-game demo to highlight RN-Skia capabilities by Kim Chouard