**Description of the bug** After the build of the project, the root objects in the hierarchy are not dragged, but in Unity itself they are dragged. demonstration in 1 video **Reproduction steps** 1. Create a new scene 2. Create a Canvas on the scene 3. Drag the RuntimeHierachy prefab to the Canvas 4. m_canReorganizeItems set in status "true" 5. m_canDropDraggedParentOnChild set in status "true" **Platform specs** Please provide the following info if this is a Unity 3D repository. - Unity version: *2020.3.48f1* - Platform: Windows - How did you download the plugin: *GitHub* **Additional info** Video in Unity and after build https://github.com/user-attachments/assets/49921aeb-1ce1-484d-9b88-5ef0a7d6283b https://github.com/user-attachments/assets/77a40f22-dd9c-4c87-bce5-605ab5b9b86d
Description of the bug
After the build of the project, the root objects in the hierarchy are not dragged, but in Unity itself they are dragged. demonstration in 1 video
Reproduction steps
Platform specs
Please provide the following info if this is a Unity 3D repository.
Additional info
Video in Unity and after build
draggableRoots.mp4
notDraggableRoot.mp4