Hello, I'm trying to integrate UnityRuntimeInspector in my VR project for debugging.
I've done some progress by adding a graphic raycaster and a tracked device graphic raycaster (from Unity's XR Interaction Toolkit) to the following prefabs
Assets/Plugins/Runtimelnspector/Prefabs/RuntimeHierarchy/HierarchyField.prefab
Assets/Plugins/Runtimelnspector/Prefabs/Runtimelnspector/Fields/ArrayField.prefab
Assets/Plugins/Runtimelnspector/Prefabs/Runtimelnspector/Fields/BoolField.prefab
Assets/Plugins/Runtimelnspector/Prefabs/Runtimelnspector/Fields/BoundsField.prefab
Assets/Plugins/Runtimelnspector/Prefabs/Runtimelnspector/Fields/ColorField.prefab
Assets/Plugins/Runtimelnspector/Prefabs/Runtimelnspector/Fields/EnumField.prefab
Assets/Plugins/Runtimelnspector/Prefabs/Runtimelnspector/Fields/ExposedMethodField.prefab
Assets/Plugins/Runtimelnspector/Prefabs/Runtimelnspector/Fields/GameObjectField.prefab
Assets/Plugins/Runtimelnspector/Prefabs/Runtimelnspector/Fields/NumberField.prefab
Assets/Plugins/Runtimelnspector/Prefabs/Runtimelnspector/Fields/NumberRangeField.prefab
Assets/Plugins/Runtimelnspector/Prefabs/Runtimelnspector/Fields/ObjectField.prefab
Assets/Plugins/Runtimelnspector/Prefabs/Runtimelnspector/Fields/ObjectReferenceField.prefab
Assets/Plugins/Runtimelnspector/Prefabs/Runtimelnspector/Fields/RectField.prefab
Assets/Plugins/Runtimelnspector/Prefabs/Runtimelnspector/Fields/StringField.prefab
Assets/Plugins/Runtimelnspector/Prefabs/Runtimelnspector/Fields/TextureReferenceField.prefab
Assets/Plugins/Runtimelnspector/Prefabs/Runtimelnspector/Fields/TransformField.prefab
Assets/Plugins/Runtimelnspector/Prefabs/Runtimelnspector/Fields/Vector2Field.prefab
Assets/Plugins/Runtimelnspector/Prefabs/Runtimelnspector/Fields/Vector3Field.prefab
Assets/Plugins/Runtimelnspector/Prefabs/Runtimelnspector/Fields/Vector4Field.prefab
Assets/Plugins/Runtimelnspector/Prefabs/Runtimelnspector/Helpers/ReferencePickerltem.prefab
Which makes all of these interactable and allows me to navigate the hierarchy and show the corresponding inspectors, which is really great.
However, I can't modify any text value, because no input keyboard is showing when I click the input field despite it being interactable. I remember having input fields automatically making the Quest's OS keyboard showing up in this kind of situation in other uGUI menus I did before.
Do you have any guidelines in order to make your plugin fully compatible with VR interaction?
Thanks a lot.
Hello, I'm trying to integrate UnityRuntimeInspector in my VR project for debugging.
I've done some progress by adding a graphic raycaster and a tracked device graphic raycaster (from Unity's XR Interaction Toolkit) to the following prefabs
Which makes all of these interactable and allows me to navigate the hierarchy and show the corresponding inspectors, which is really great.
However, I can't modify any text value, because no input keyboard is showing when I click the input field despite it being interactable. I remember having input fields automatically making the Quest's OS keyboard showing up in this kind of situation in other uGUI menus I did before.
Do you have any guidelines in order to make your plugin fully compatible with VR interaction?
Thanks a lot.