2.7/random.adept contains utilities for generating random numbers.
2.7/random.adept
define RANDOM_MAX = /* ??? */ define RANDOM_RANGE = /* ??? */
func randomize() void
Initializes random number generation.
[view src]
func random() uint
Returns a random uint in the range [0, RANDOM_RANGE).
uint
[0, RANDOM_RANGE)
func random(upper_exclusive uint) uint
Returns a random uint in the range [0, upper_exclusive).
[0, upper_exclusive)
func random(lower_inclusive, upper_exclusive uint) uint
Returns a random uint in the range [lower_inclusive, upper_exclusive).
[lower_inclusive, upper_exclusive)
func normalizedRandom() double
Returns a random double in the range [0.0, 1.0).
double
[0.0, 1.0)
func randomSetSeed(seed uint) void
Sets the seed used to generate random numbers.
func randomInt(upper_exclusive int) int
Returns a random int in the range [0, upper_exclusive).
int
func randomInt(lower_inclusive, upper_exclusive int) int
Returns a random int in the range [lower_inclusive, upper_exclusive).
#default random_use_mt19937 true
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