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Remove planets that are not in the game only on save - #5965
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The repair ran on every load too, including the copy each queued render takes, so an ended game that nobody saves logged the same removals on every load without ever keeping them. It now runs only on save, where the removal is written and logged once. A player area skips a missing planet's card without logging. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
🔬 Test Results✅ JSON ValidationNo JSON files changed. ✅ Formatting Checks PassedAll files pass Spotless formatting. ✅ JUnit Tests PassedAll tests passed successfully. |
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Summary
The repair that removes planets a player holds but the game doesn't have (moved out of the planet card in #5955) ran in
TransientGameInfoUpdater.update, which runs on every load as well as every save. That meant:Now:
GameSaveService.updateBeforeSave), where the removal is written. It's logged once, when it actually happens.Tests
TransientGameInfoUpdaterTestcovers the repair on its own. A new test checks that loading a game keeps a planet that isn't in the game.mvn -o test: 1,781 tests, 0 failures.🤖 Generated with Claude Code