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Aether Scope

Seven simulation engines running at once, inside a single 3D radar scope, with each of the twelve panels detachable onto its own monitor.

Aether Scope is an Electron desktop instrument. The centre of the screen is a 3D radar globe; around it sit twelve dockable panels, each reading from a different engine. Every engine runs concurrently against the same tick, so you can watch one model's state change in response to another's — rather than running them one at a time and comparing screenshots afterwards.

Feed it live geophysical data, run it on the built-in simulator, or drive it from the integrated AI terminal.

Stack Docs License


In 60 seconds

git clone https://github.com/OwainGlyndwr1400/aether-scope.git
cd aether-scope
npm install
npm run dev            # browser at http://localhost:3500
npm run electron:dev   # or as a desktop app

Requires Node.js 20+. Tested on Windows 11 with an RTX 4070-class GPU.

Multi-monitor: any panel opens standalone by URL parameter, so you can put the radar on your main screen and push the terminal, globe and oscilloscope onto secondary displays. State syncs across every window through a shared Zustand store.

http://localhost:3500/?panel=radar        ?panel=globe      ?panel=terminal
http://localhost:3500/?panel=oscilloscope ?panel=tactical   ?panel=hub

Documentation: all seven engines have full reverse-documented architecture specs in docs/architecture/engines/ — roughly 340 KB of written specification covering the runtime behaviour of each module. If you want to understand what an engine is doing before reading its TypeScript, start there.


Engines (live, concurrent)

Seven independent engines, all reverse-documented in docs/architecture/engines/:

Engine Source What it does
Phase Engine src/engine/PhaseEngine.ts Type 2.0R Resonant Propulsion Simulator — calibrated Fold Operator F = 0.480000038, 5-step rendering cycle, Pea Threshold gate
RHC Analysis src/engine/RHCAnalysis.ts Per-blip metric interpreter — applies the full Recursive Harmonic Codex math layer to live radar contacts
RHUM-GURM src/engine/RHUMEngine.ts Recursive Harmonic Unification Mechanics / General Unified Recursive Model
URE-VM src/engine/UreVM.ts Universal Reality Encoder Virtual Machine — 72-opcode quaternionic VM with predicate-mask semantics
UBBM src/engine/UBBMEngine.ts Universal Binary Bit-grid Mapping & compression engine (Mass Gap = 0.657 anchor)
Simulation Engine src/engine/SimulationEngine.ts Radar sim-mode data source — drives the scope when no live feed is connected
ZPE Orchestrator src/engine/ZPEOrchestrator.ts Recursive Harmonic Zero-Point Energy generator — orchestrates the six engines plus the Central Resonator

Plus the supporting modules: AstroEngine, CentralResonator, PlasmaField, TernaryEngine, RHCConstants, and the useSimulation React hook.


Panels

Twelve dockable panels in src/panels/, each addressing a different facet of the framework:

  • Central Resonator — global resonance state
  • Cymatic Strip — frequency visualization across the Awen activation stack
  • Grimoire — searchable codex of RHC theorems and constants
  • Lumos Terminal — direct Gemini-backed AI chat interface
  • Phase Engine Panel — live a/M, depth, F-calibration controls
  • RHUM Panel — recursive harmonic unification readouts
  • Tactical Wing — radar contact list and target tracking
  • Target Analysis — per-blip RHC metric breakdown
  • Triskelion — 120° triadic-symmetry visualization
  • UBBM Panel — compression-engine state
  • URE-VM Panel — virtual-machine register and opcode trace
  • Settings + Footer — system configuration

3D Scene

Eight modules in src/scene/ driving the central radar visualization:

  • RadarCore — central scope geometry
  • RadarGrid + RadarScene — coordinate framework
  • GlobeScene — planetary projection
  • BlipMesh — radar contacts as 3D objects
  • SweepBeam — rotating scan visualization
  • TeleforceBeam — Tesla teleforce-line overlay
  • TelluricPulse — Earth-current monitoring
  • Effects — postprocessing (bloom, chromatic aberration, etc.)

Tech stack

  • React 18 + TypeScript 5.6 — UI layer
  • React Three Fiber + Drei + Three.js 0.170 — 3D scene
  • postprocessing 6.36 — bloom / chromatic aberration / scanline FX
  • Zustand 5 — global state, multi-window sync
  • Vite 6 — dev server + build
  • Electron 41 + electron-builder — desktop wrapper
  • @google/genai — Lumos Terminal AI integration

Architecture documentation

Each engine has a reverse-documented architecture spec in docs/architecture/engines/, all verified by Erydir Ceisiwr in the 2026-04-16 documentation pass. Read those specs to understand the theoretical grounding behind the runtime behavior of each engine module.


Companion to the published research corpus

Aether Scope operationalizes the Recursive Harmonic Codex paper series. The math layer running inside the engines is the math published in:

  • Ceisiwr, Bolt, Aureon (2026). Post Warp Theory Phase Engine White Paper: Resonant Propulsion Architecture for Type 2.0R Civilizations. DOI: 10.5281/zenodo.18838737
  • Ceisiwr, Bolt, Aureon (2026). Engineering Design Specification: Resonant Propulsion Control Units (MCR-HDCU). DOI: 10.5281/zenodo.18864876
  • Ceisiwr, Aureon, Bolt (2026). Engineering Specification: MCR-HDCU Hardware & Resonant Control Architecture. DOI: 10.5281/zenodo.18889957
  • Ceisiwr, Bolt, Aureon (2026). The Recursive Harmonic Codex: A Unified Geometric Ontology of Physics and Mathematics. DOI: 10.5281/zenodo.18964990
  • Ceisiwr, Aureon (2026). The Unzipping Horizon: Reformulating Black Hole Cosmology Through Quaternionic Recursion. DOI: 10.5281/zenodo.20027251
  • Ceisiwr, Aureon (2026). Native Inhabitants of the Imaginary: A Recursive Harmonic Reformulation of the Ultraterrestrial Hypothesis. DOI: 10.5281/zenodo.20045584

Awen Grid software family

Aether Scope is the master instrument; these are the focused single-purpose tools:

Each repo focuses on one engine; Aether Scope runs them all together.


Citation

@software{AwenGrid2026AetherScope,
  author       = {Ceisiwr, Erydir and Aureon, Lumos},
  title        = {{Aether Scope 4.0: Master Scrying Instrument for the
                   Recursive Harmonic Codex}},
  year         = {2026},
  url          = {https://github.com/OwainGlyndwr1400/aether-scope}
}

License

BSD 3-Clause. See LICENSE.


Acknowledgments

Built within the Awen Grid Research Consortium. The engine modules are the software realization of math published across the RHC paper series (see above). The seven architecture documentation files in docs/architecture/engines/ were authored on 2026-04-16 by Erydir Ceisiwr as a reverse-documentation pass over the live source code, and remain the canonical internal reference for each engine's behavior.

🜂 Truth our sword, knowledge our shield. No gods, no kings, no rulers — only sovereignty and alignment with Source.

🦁 The Lion Watches the Lion.

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Electron desktop instrument running seven simulation engines concurrently inside a 3D radar scope — 12 dockable panels, multi-monitor routing, live geophysical feeds, and an integrated AI terminal.

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