Skip to content

Latest commit

 

History

126 Commits

Folders and files

NameName
Last commit message
Last commit date
 
 
 
 
 
 
 
 

Repository files navigation

Community Asset Bundle - Custom Units

The Community Asset Bundles (CAB) are varied collections of 3D models, Unity asset bundles, and configurations for the HBS BattleTech 2018 game. They are a mod developers resource that provide no benefit on their own, and end-users have no reason to download or interact with them unless instructed to do so. Mod developers can use them to include new models into the game, if they understand how assets are loaded by the game.

Contents

Community Asset Bundle - CustomUnits contains a variety of models from across different factions and timeframes in the BattleTech universe. There is no theme for these models, as they are united by a common mod dependency instead.

Every model within requires the mod CustomUnits from the CustomAmmoCategories repository. You can find instructions and configuration details at CustomUnits Documentation.

These models cannot be used with the base game! Without CustomUnits these models will fail to load entirely, and referencing them may cause crashes or soft locks.

The repository includes Mechs, Quad Mechs, VTOLS, tanks, dropships, and turrets. Configuring these are extremely complicated and time-consuming. You are strongly urged to go to one of the discords mentioned in the Custom License Requests section and ask for help getting started.

The list of available units changes over time; look in /assetbundles/ directory for a comprehensive list.

Usage

Models within the CABs have been donated by various modelers to the community for use as a unified resource only. You may not extract, copy, or distribute the models within any of the CABs without integrating with the CAB directly. This means your users must download the CAB repository directly from their own machine.

You may not use the CAB models for 3D printing, even for individual use.

You may not use the CAB models for any other game. If you want to use them in another Battletech themed game, make a Custom License Request below.

No support is given for the CAB. It's expected that you understand how these systems work already.

Custom License Requests

As stated above, the models in the CAB are provided to the community as a unified resource. Some models within were released by their modeler under a more permissive license. If you'd like to redistribute models from the CAB in a more limited fashion, please go to one of the following discords and make a 'CAB Custom License Request':

End User Installers

Jamie Wolf (@jamie wolf#5379) has provided several mod packs with installers that make downloading the CAB convenient for end-users. If you are interested in such an integration, please contact him on the RogueTech discord.

CAB Submission Information

The CAB will accept submissions from importers with the following caveats:

  • The model must be confirmed to be fully human produced with no AI involved in the process and provenance of the model must be provided upon request

  • The importer may make use of AI to assist them in the importing process but must disclose that fact and be willing to share their code for review by the CAB team upon request.

The CAB team reserves the right to reject a submission to the CAB at their option.

About

CAB repo for things that require CU to function

Resources

Stars

1 star

Watchers

2 watching

Forks

Releases

Packages

Contributors