fix Boss avoidance value (#452)#453
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The avoidance is the sum of the chances to be missed by, to block, to parry or to dodge an attack from the enemy. Each of these possibilities receives a -0.2 % penalty for every level of the attacker above the player's level. The code currently takes the level difference in consideration only for the misses. This results in the "Avoidance (Lvl +3)" displayed value to be incorrect, being shown at -0.6 % compared to same-level avoidance, while the difference should be -2.4 %. Fix this by adding an enemyLevel parameter to the GetDodgeChance, GetParryChance and GetBlockChance methods and using it to properly take the level difference into account in the returned values.
BreakBB
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Jul 8, 2026
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The avoidance is the sum of the chances to be missed by, to block, to parry or to dodge an attack from the enemy. Each of these possibilities receives a -0.2 % penalty for every level of the attacker above the player's level.
The code currently takes the level difference in consideration only for the misses. This results in the "Avoidance (Lvl +3)" displayed value to be incorrect, being shown at -0.6 % compared to same-level avoidance, while the difference should be -2.4 %.
Fix this by adding an enemyLevel parameter to the GetDodgeChance, GetParryChance and GetBlockChance methods and using it to properly take the level difference into account in the returned values.