Skip to content
This repository was archived by the owner on Jul 11, 2026. It is now read-only.
This repository was archived by the owner on Jul 11, 2026. It is now read-only.

Inconsistent Lighting and Shadow Effects in RViz When Using Packed .sh File Compared to Scene Window #133

Description

@Hangero

Bug report

  • AirSim Version/#commit: airsim==1.8.1, Colosseum ue-5.3
  • UE/Unity version: UE5.3
  • autopilot version:
  • OS Version: Ubuntu 20.04

What's the issue you encountered?

When I export a scene to a .sh file and run it, the lighting and shadow effects in the scene window appear normal. However, when I run rviz and subscribe to the corresponding RGB image from the camera, the lighting and shadow effects are not normal.

Image Image

Settings

<script src="https://gist.github.com/Hangero/5b63b26908284f97fd55944d29670f02.js"></script>

Below is my API code. I believe it is normal because it works fine on UE4 + AirSim.

responses = client.simGetImages(
        [
            ImageRequest("front_camera", ImageType.Scene, False, False),
            ImageRequest("front_camera_depth", ImageType.DepthPerspective, True, False),
            ImageRequest("seg_camera", ImageType.Segmentation, False, False),
        ]
    )

How can the issue be reproduced?

Include full error message in text form

Has anyone else encountered this issue? I've been troubled by it for a long time.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions