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Cutter H edited this page Nov 30, 2024
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2 revisions
Get Nav Mesh Render: Returns the Dynamic Mesh Component that renders the nav mesh.
Get UV Coordinate: Similar to the UV from hit. Generates a 2D float for UV coordinates from a given world location. This doesn't need to be exact as it will detect the floor based on the Additional Floor Heights variables.
Update Mesh: Updates the mesh to the world's nav mesh.
Save Mesh: Outputs the mesh to a Static Mesh Asset.