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REFramework mod for Monster Hunter Wilds that lets blocked/overlapping keyboard binds save normally, with built-in keybind backup and restore.

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Keybind Deblocker

Tired of Capcom thinking they know better than you when it comes to which keybinds do and don't conflict? Are you fine making mistakes and fixing them yourself? Keybind Deblocker will enable you to do just that!

This mod has been tested extensively by me, and I have not personally run into any issues. Still, broader use can reveal edge cases. Because the mod writes to the game's saved keyboard-configuration data, back up your saves before using it just in case.

Primary features:

  • Bypasses all prevention mechanisms that would keep you from assigning a duplicate key to an action, or removing a bind entirely.
  • Works for all keybind profiles, including weapon-specific ones.
  • Backs up your keybinds on first launch as a safetey measure out of an abundance of caution.
  • Allows multiple keybind backups to be created/restored.

INSTALLATION

PREREQUISITES:

  • REFramework
  • A legally acquired copy of Monster Hunter Wilds
  • Ability to read

OPTION A:
Install via Vortex or a mod manager of your choice. Nexus Mods Link

OPTION B:

  • Download the latest release
  • Unzip it into your game root folder, the one that contains MonsterHunterWilds.exe

CONFIGURATION

Configure using the REFramework UI (Insert key by default).

  • Expand the Script Generated UI header at the bottom.
  • Expand "Keybind Deblocker".
  • Toggle the mod on/off and manage backups from this UI.

KNOWN LIMITATIONS/ISSUES

  • The mod is for KB+M users only. It does not help with controller rebinding.
  • The red ! remains on keys the game considers invalid. I might expose a setting to hide these later, but I consider it a helpful feature.

REPORTING ISSUES

If you report a bug, include:

  • what you expected to happen
  • what actually happened
  • what other mods you have installed, if any

About

REFramework mod for Monster Hunter Wilds that lets blocked/overlapping keyboard binds save normally, with built-in keybind backup and restore.

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