Tired of Capcom thinking they know better than you when it comes to which keybinds do and don't conflict? Are you fine making mistakes and fixing them yourself? Keybind Deblocker will enable you to do just that!
This mod has been tested extensively by me, and I have not personally run into any issues. Still, broader use can reveal edge cases. Because the mod writes to the game's saved keyboard-configuration data, back up your saves before using it just in case.
Primary features:
- Bypasses all prevention mechanisms that would keep you from assigning a duplicate key to an action, or removing a bind entirely.
- Works for all keybind profiles, including weapon-specific ones.
- Backs up your keybinds on first launch as a safetey measure out of an abundance of caution.
- Allows multiple keybind backups to be created/restored.
PREREQUISITES:
- REFramework
- A legally acquired copy of Monster Hunter Wilds
- Ability to read
OPTION A:
Install via Vortex or a mod manager of your choice. Nexus Mods Link
OPTION B:
- Download the latest release
- Unzip it into your game root folder, the one that contains
MonsterHunterWilds.exe
Configure using the REFramework UI (Insert key by default).
- Expand the Script Generated UI header at the bottom.
- Expand "Keybind Deblocker".
- Toggle the mod on/off and manage backups from this UI.
- The mod is for KB+M users only. It does not help with controller rebinding.
- The red ! remains on keys the game considers invalid. I might expose a setting to hide these later, but I consider it a helpful feature.
If you report a bug, include:
- what you expected to happen
- what actually happened
- what other mods you have installed, if any