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Add support for blueprints when Setting Up View Entity #8

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@grofit

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Currently when you are using a scene first setup mb on a game object (SetupView MonoBehaviour), it only lets you setup the components that the view should be using, which is great but it would be good to also allow you to choose a blueprint to use and configure that, allowing you to have an easier more standard way of setting up scene first entities.

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    editorAn issue effecting the optional editors libraryenhancement

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