Improve goal rendering and enrich evaluation replays - #589
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…luation mode handling
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What
Why
Goals previously depended on captured policy observations, causing them to disappear or render
incorrectly. Evaluation map selection could also mismatch replay scenarios. These changes make replays
reliable and provide better debugging context for goals, lanes, and rewards.
Notes
The replay payload now includes goals_f32, rewards_f32, coefs_f32, road IDs, and per-agent goal radii.