โThe Beetle is a Good Person Turned Bad.โ
I'm a developer focused on C/C++, reverse engineering, native Windows development, game internals, automation, and experimental developer tooling.
I enjoy understanding how software works under the hood and building tools around that knowledge.
My main interests revolve around low-level and systems-oriented development.
I'm especially interested in:
๐ง Native C/C++ Development
๐งฉ Reverse Engineering
๐ฎ Game Internals
๐งฌ Unity / IL2CPP
๐ฅ๏ธ Windows & DirectX
๐จ ImGui Interfaces
๐ค AI-Assisted Developer Tooling
๐ MCP Integrations
โ๏ธ Automation & Scripting
๐ฌ Binary Analysis & Debugging
I usually learn by building things, taking them apart, experimenting, and figuring out how everything works.
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โ MY INTERESTS โ
โ โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโฃ
โ โ
โ ๐งฉ REVERSE ENGINEERING โ
โ โโโ Static Analysis โ
โ โโโ Dynamic Analysis โ
โ โโโ Debugging โ
โ โโโ Memory Analysis โ
โ โโโ Runtime Analysis โ
โ โ
โ โ๏ธ NATIVE DEVELOPMENT โ
โ โโโ C โ
โ โโโ C++ โ
โ โโโ Windows โ
โ โโโ DirectX โ
โ โโโ Low-Level Systems โ
โ โ
โ ๐ฎ GAME TECHNOLOGY โ
โ โโโ Unity โ
โ โโโ IL2CPP โ
โ โโโ Runtime Resolution โ
โ โโโ Hooks โ
โ โโโ ImGui โ
โ โ
โ ๐ค AI / AUTOMATION โ
โ โโโ MCP โ
โ โโโ AI Tooling โ
โ โโโ Browser Automation โ
โ โโโ Developer Utilities โ
โ โ
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
C++ / DirectX 11 / IL2CPP / ImGui
A C++ DLL injection framework for Unity IL2CPP applications featuring DirectX 11 hooking and ImGui integration.
C++ DirectX 11 ImGui IL2CPP Windows
IL2CPP-DirectX-ImGui
โ
โโโ Cheat
โ โโโ Functions
โ โโโ Hooks
โ โโโ Signatures
โ โโโ Utils
โ
โโโ IL2CPPResolver
โ โโโ Functions
โ โโโ Unity
โ โโโ Utils
โ
โโโ Utils
โ โโโ Backend
โ โโโ ImGui
โ โโโ Math
โ
โโโ DllMain.cpp
AI + MCP + Reverse Engineering
An experimental project combining modern AI tooling with reverse-engineering and binary-analysis workflows. The idea is to connect modern AI tooling with reverse-engineering and binary-analysis workflows.
โโโโโโโโโโโโโโโ
โ AI โ
โโโโโโโโฌโโโโโโโ
โ
โโโโโโโโผโโโโโโโ
โ MCP โ
โโโโโโโโฌโโโโโโโ
โ
โโโโโโโโโโโโโโผโโโโโโโโโโโโโ
โผ โผ โผ
Analysis Automation Tooling
Tools Workflows Integration
โ โ โ
โโโโโโโโโโโโโโผโโโโโโโโโโโโโ
โผ
Reverse Engineering
Binary Analysis Static Analysis Dynamic Analysis AI Tooling MCP Automation
Browser automation project designed around Unreal Fab workflows. The project focuses on automating repetitive browser interactions and simplifying manual workflows.
Browser
โ
โโโ Automation
โโโ Workflow Handling
โโโ Repetitive Tasks
โโโ Developer Utilities
Built With: JavaScript Browser Automation
A project related to Combat Master tooling and experimentation.
Focused on experimenting with game-related tooling and analysis workflows.
Not everything I build is meant to become a huge project.
A lot of my repositories are experiments around:
Contributor / maintainer for the Spanish localization of Easy CodeSnap.
A VS Code extension for creating customizable code snapshots with support for PNG, SVG and WebP export, clipboard integration, line highlighting and customizable appearance.
โโโ(esc@github)-[~/projects]
โโ$ ./status
[โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ] 100%
SYSTEM STATUS
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
C/C++ โโโโโโโโโโ ONLINE
Reverse Engineering โโโโโโโโโโ ONLINE
Windows / DirectX โโโโโโโโโโ ACTIVE
Unity / IL2CPP โโโโโโโโโโ ACTIVE
ImGui โโโโโโโโโโ ACTIVE
AI / MCP โโโโโโโโโโ ACTIVE
Automation โโโโโโโโโโ ACTIVE
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
> system ready
> experiments running
> curiosity: UNLIMITED


