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InfiniteC0re
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OpenBarnyard
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Support compiling FSM scripts
Toshi
#609:
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ad46a02
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2m 2s
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[BYardSDK] Fix ASaveSlot packing
Toshi
#608:
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1m 55s
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[BYardSDK] Access save data
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#607:
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[BYardSDK] Save game & wind mill helper
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#606:
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[BYardSDK] ASoundManager
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#605:
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[BYardSDK] Add locale helpers
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#604:
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Add proper widescreen FOV (21:9 support)
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#603:
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Add FOV_SCALING_TYPE in TCameraObject
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#602:
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[ModCore] Fix aiming on resolutions above 800x600
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#601:
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[Tracy] Fix CacheProcessDrivers on x86
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#600:
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[ModCore] Increase default render distance
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#599:
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[BYardSDK] Fix AModel layout
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#598:
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[ModCore] Increase regrowth objects render distance
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#597:
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[BYardSDK] AGUISystem
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#596:
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Fix texture limit bypass on DX11
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#595:
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[ModCore] Increase engine texture limit
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#594:
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[ModCore] Restore tree foliage colouring
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#593:
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Fix ACollisionModel::CollideRay
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#592:
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Fix BTEC compressor on edge cases
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#591:
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ModCore: support static lights in instance/tree managers
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#590:
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Update Tracy profiler
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#589:
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A bit of work on AWeatherManager
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#588:
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Add BYDemoUnlocker mod
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#587:
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Fix TNodeTree::DeleteRecurse crash
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#586:
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ModCore: increase texture engine limit, add Duke pool AI cheat
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#585:
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