feat(web): polish relay-run graphics, high-dpi scaling, and monorepo fixes - #6
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KitsuneKode wants to merge 2 commits into
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Summary
This PR addresses rendering quality, scaling, and module resolution issues in the Relay Run mini-game and monorepo packages.
Key Changes
High-DPI & Fullscreen Crispness:
apps/web/lib/relay-run/sprites.tsto bake offscreen canvas vector sprites at 4x native resolution with SSR safety.apps/web/lib/relay-run/renderer.tsfor clean downscaling without blurring or pixelation.apps/web/components/live/relay-run-game.tsx, sized the physical canvas buffer to the container's exact inner pixel bounds multiplied by the device DPR, scaling 2D context transforms with high-quality anti-aliasing.Monorepo & Turbopack Import Normalization:
packages/authandapps/serverso Next.js Turbopack resolves TypeScript sources cleanly during build and static page generation.packages/authandpackages/backend-commonfor static evaluation.Testing & Invariants:
apps/web/lib/relay-run/local-best.test.tsandapps/web/lib/relay-run/sprites.test.ts.apps/web/lib/relay-run/engine.test.ts.template:extract.bun run repo:doctorreports 0 errors and 0 warnings.