Verduror class skills: unique painted icons + prefabs - #21
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Replace mistweaver clone (Soothing Mist, Crane Kick) with Plant Seed, Vine Lash, Iguana. Icons at /icons/skills/class/verduror/. Prefabs at /models/class-skills/ (oxygen plant, barrel cactus, Green Tara).
Plant Seed / Vine Lash / Iguana / Nature Bolt / Vine Cast / Seed Bloom / Barrel Cactus / Green Tara / Living Grove plus Slip Step, Wild Surge, Primal Cadence, Primal Current, Open Arcanum. Path: /icons/skills/class/verduror/ Prefabs: /models/class-skills/ Seedflare shares Seed Bloom on purpose (same bloom burst).
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Reviewer's guide (collapsed on small PRs)Reviewer's GuideImplements the canonical Verduror skill tree in the API catalogs, with dedicated skill metadata and the documented progression beginning with Plant Seed, Vine Lash, and Iguana. File-Level Changes
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🤖 Augment PR SummarySummary: Replaces Verduror’s previous Mistweaver-oriented skill set with a plant-caster skill tree.
master-skillTrees.json; skill data references the new local icon and prefab paths.
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| "generated": "2026-08-30T03:45:53Z", | ||
| "totalClasses": 8, | ||
| "totalSkills": 117, | ||
| "totalSkills": 1256, |
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At api/v1/master-skillTrees.json:5, only three net skill records are introduced (15 Verduror skills replace 12), so totalSkills: 1256 is incorrect; the catalog total is 120. grudge-guide.html consumes this as the public canonical skill count, so it will display an inflated total.
Severity: low
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| "name": "Plant Seed", | ||
| "description": "Drop an oxygen plant. It opens and heals whoever stands in the bloom.", | ||
| "icon": "/icons/skills/class/verduror/plant-seed.png", | ||
| "iconUrl": "/icons/skills/class/verduror/plant-seed.png", |
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At api/v1/master-skillTrees.json:5437, this and the other new Verduror icon paths are absent from both icon-path-index.json and icon-registry.json, unlike the existing class icons. MainPanelSystems.skillIcon resolves these relative paths against assets.grudge-studio.com, so the deployed class tree cannot resolve the new icons through the repository's canonical icon/CDN catalog.
Severity: medium
Other Locations
api/v1/master-skillTrees.json:5456api/v1/master-skillTrees.json:5476api/v1/master-skillTrees.json:5493api/v1/master-skillTrees.json:5510api/v1/master-skillTrees.json:5528api/v1/master-skillTrees.json:5546api/v1/master-skillTrees.json:5571api/v1/master-skillTrees.json:5590api/v1/master-skillTrees.json:5601api/v1/master-skillTrees.json:5626api/v1/master-skillTrees.json:5637api/v1/master-skillTrees.json:5647api/v1/master-skillTrees.json:5670api/v1/master-skillTrees.json:5689
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| "generated": "2026-08-30T03:45:53Z", | ||
| "totalClasses": 8, | ||
| "totalSkills": 117, | ||
| "totalSkills": 1256, |
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🟡 Changes recommended
There are a few data-contract inconsistencies (notably totalSkills and a reserved uuid key in skillTrees) that can break or mislead downstream consumers/generation.
Once you've addressed the issues Copilot identified, you can request another Copilot review.
Pull request overview
This PR updates the canonical Verduror class identity and skill progression to a plant-focused tree with distinct painted icons and matching prefab references, replacing the prior mistweaver-style concept.
Changes:
- Adds/updates Verduror skill tree definitions with new Level 0 starters and a 15-node progression, including icon and prefab references.
- Updates class metadata for Verduror (description/lore/abilities) and introduces a Verduror skills meta note file.
- Regenerates/updates master skill tree output and normalizes some punctuation/formatting in JSON.
File summaries
| File | Description |
|---|---|
| api/v1/skillTrees.json | Adds the Verduror tree to the non-master skillTrees dataset and updates totalClasses. |
| api/v1/master-skillTrees.json | Updates the canonical (master) Verduror tree and refreshes generated metadata fields. |
| api/v1/classes.json | Updates Verduror class identity/abilities and performs formatting/punctuation normalization. |
| api/v1/_meta/verduror-class-skills.json | Adds a meta summary of Verduror’s unique icons/prefabs and design notes. |
Review details
- Files reviewed: 4/21 changed files
- Comments generated: 3
- Review effort level: Lite
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| ] | ||
| }, | ||
| "verduror": { | ||
| "uuid": "ITEM-20260830000000-VERDUR-SEED", |
| "generated": "2026-08-30T03:45:53Z", | ||
| "totalClasses": 8, | ||
| "totalSkills": 117, | ||
| "totalSkills": 1256, |
| "iconUrl": "/icons/skills/class/verduror/primal-current.png", | ||
| "prefabUrl": "/models/class-skills/green-tara-mantra.glb", | ||
| "icon": "/icons/skills/class/verduror/primal-current.png" |
User description
What this is
Canonical Verduror skill tree. Not mistweaver (no Soothing Mist / Crane Kick).
L0: Plant Seed, Vine Lash, Iguana
Source of truth
/icons/skills/class/verduror/*.png/models/class-skills/{oxygen-plant,barrel-cactus,green-tara-mantra}.glbapi/v1/master-skillTrees.json,skillTrees.json,classes.jsonUnique icons (name matches art)
Plant Seed, Vine Lash, Iguana, Nature Bolt, Vine Cast, Seed Bloom, Barrel Cactus, Green Tara, Living Grove, Slip Step, Wild Surge, Primal Cadence, Primal Current, Open Arcanum.
Seedflare shares Seed Bloom on purpose (same bloom burst). No leftover skill reuses iguana / seed / bolt.
Honest notes
CodeAnt-AI Description
Replace Verduror’s mistweaver-style tree with a plant-focused skill progression
What Changed
Impact
✅ Plant-focused Verduror gameplay✅ Distinct skill icons and ability visuals✅ New progression from level 0 through level 20💡 Usage Guide
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