tell the user which master a plugin is missing and why - #24206
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A check that returns allowSuppress false is shown even when its notification id carries a suppression, so a check that is not hideable cannot be silenced by an entry the user set earlier. part of LAZ-1030
The index reads the collection's slug and revision off the container mod, and falls back to the membership rules' reference tags for mods whose attributes do not carry them. part of LAZ-1039
Every unavailable master is classified as an install state the user can fix or as the plugin list contradicting the game folder, phrased the way LOOT does. The contradictions go to telemetry once per master per state, and the health check cannot be suppressed, so a stale suppression cannot hide an error-grade run. part of LAZ-1030 part of LAZ-1039
erri120
reviewed
Sep 16, 2026
part of LAZ-1030
erri120
approved these changes
Sep 17, 2026
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The Missing Masters health check now says why each master is unavailable, in LOOT's words:
not-installedandnot-enabledare the user's install state and stay warnings, whileremoved-externally,unscannedandnot-deployedonce nothing is left to rescan mean the plugin list disagrees with the game folder, and are errors. Those cases go to telemetry once per master per state, with the mod and collection on both sides of the dependency, so a broken collection revision is identifiable from one span. A sort that fails on an unloaded master names it the same way, and the check cannot be hidden.Stacked on #24196.
part of LAZ-1030
part of LAZ-1039