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23 changes: 9 additions & 14 deletions Quake/menu.c
Original file line number Diff line number Diff line change
Expand Up @@ -4938,20 +4938,15 @@ void M_NewGame (void)

void M_UpdateMouse (void)
{
#ifdef USE_SDL3
float new_mouse_x;
float new_mouse_y;
SDL_GetMouseState (&new_mouse_x, &new_mouse_y);
#else
int new_mouse_x_int;
int new_mouse_y_int;
SDL_GetMouseState (&new_mouse_x_int, &new_mouse_y_int);
float new_mouse_x = (float)new_mouse_x_int;
float new_mouse_y = (float)new_mouse_y_int;
#endif
m_mouse_moved = !menu_changed && ((m_mouse_x_pixels != (int)new_mouse_x) || (m_mouse_y_pixels != (int)new_mouse_y));
m_mouse_x_pixels = (int)new_mouse_x;
m_mouse_y_pixels = (int)new_mouse_y;
// IN_GetMousePos scales window coordinates to drawable pixels, which is what
// M_PixelToMenuCanvasCoord expects; the two differ on high pixel density displays
int new_mouse_x;
int new_mouse_y;
IN_GetMousePos (&new_mouse_x, &new_mouse_y);

m_mouse_moved = !menu_changed && ((m_mouse_x_pixels != new_mouse_x) || (m_mouse_y_pixels != new_mouse_y));
m_mouse_x_pixels = new_mouse_x;
m_mouse_y_pixels = new_mouse_y;
menu_changed = false;

m_mouse_x = new_mouse_x;
Expand Down
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