[4.27-plus] 将 UBlueprintGeneratedClasses 改为资源,以便在编辑器中查看已生成的蓝图。#30
Merged
Conversation
但当 BPGC 位于未生成的包中时,请将其从全局 AssetRegistry 中移除,以避免与现有的 UBlueprint 资源冲突。 #jira UE-78220 Change UBlueprintGeneratedClasses to be assets so that cooked blueprints are viewable in editor. But omit BPGC from the global AssetRegistry when they are in uncooked packages to avoid conflicting with the existing UBlueprint asset. #cherrypick of 15584115 by Matt.Peters #rb Francis.Hurteau #rnx #ushell-cherrypick of 15584238 by Matt.Peters #ROBOMERGE-SOURCE: CL 15587769 via CL 15587806 via CL 15587835 #ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v777-15581079) [CL 15587846 by matt peters in Main branch] EpicGames/UnrealEngine@38588dc 没有修改:Engine/Source/Editor/UnrealEd/Private/Commandlets/AssetRegistryGenerator.cpp 中的 new FAssetData(&Object, true /* bAllowBlueprintClass */);
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
将 UBlueprintGeneratedClasses 改为资源,以便在编辑器中查看已生成的蓝图。
但当 BPGC 位于未生成的包中时,请将其从全局 AssetRegistry 中移除,以避免与现有的 UBlueprint 资源冲突。
#jira UE-78220
Change UBlueprintGeneratedClasses to be assets so that cooked blueprints are viewable in editor. But omit BPGC from the global AssetRegistry when they are in uncooked packages to avoid conflicting with the existing UBlueprint asset.
#cherrypick of 15584115 by Matt.Peters
#rb Francis.Hurteau
#rnx
#ushell-cherrypick of 15584238 by Matt.Peters
#ROBOMERGE-SOURCE: CL 15587769 via CL 15587806 via CL 15587835
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v777-15581079)
[CL 15587846 by matt peters in Main branch]
https://github.com/EpicGames/UnrealEngine/commit/38588dccb3c2022cc7f806529bd6dad134874cad
没有修改:Engine/Source/Editor/UnrealEd/Private/Commandlets/AssetRegistryGenerator.cpp
中的 new FAssetData(&Object, true /* bAllowBlueprintClass */);