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[CHORE](deps)(deps): Bump maplibre-gl from 6.10.0 to 6.11.2 - #558

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Bumps maplibre-gl from 6.10.0 to 6.11.2.

Release notes

Sourced from maplibre-gl's releases.

v6.11.2

✨ Features and improvements

  • Improve rendering performance by uploading each tile's projection data once per frame instead of before every draw call (#8545) (by @​birkskyum)
  • Support multiple glyph variants in requests, caches, and atlases (#8488) (by @​NEKOYASAN)

🐞 Bug fixes

  • Fix Map#once(type, layerId, listener) unsubscribing on the first event that misses the layer instead of the first event that hits it (#8499) (by @​cherenkov)
  • Remove hillshade gradient toward the poles (#8551) (by @​birkskyum)
  • Fix camera settings being undone during camera movement with terrain or transformCameraUpdate (#8550) (by @​birkskyum)
  • Fix zooming and panning with the pointer above the horizon moving the map in the opposite direction (#8544) (by @​birkskyum)
  • Fix the camera jumping when a drag over terrain ends at a pitch above 84° (#8541) (by @​birkskyum)
  • Ease the center elevation over terrain during easeTo and flyTo instead of holding it and jumping when the animation ends (#8543) (by @​johncarmack1984)
  • Fix fitBounds and cameraForBounds throwing on the globe projection when the padding exceeds the viewport, instead of warning and returning undefined as on mercator (#8538) (by @​drakeo338)
  • Keep raster tiles sharp at a fractional devicePixelRatio, where the canvas covered a different number of device pixels than its backing store held and the compositor rescaled it (#1590) (by @​zdila)

v6.11.1

🐞 Bug fixes

  • Fix missing promoteId when merging queued updateData diffs in geojson source (#8500) (by @​cherenkov)
  • Sanitize attribution with an allow list of tags and attributes rather than a list of known-dangerous ones (#8532) (by @​HarelM)
  • Fix the camera jumping or bobbing around gestures over terrain, and ignoring terrain that loads after easeTo/flyTo (#8471) (by @​johncarmack1984)
  • Stop sending a vector tile to the worker when it was dropped while its request was being transformed or while the worker was still starting up, which left the parsed tile in the worker for the lifetime of the map (#8516) (by @​cherenkov)

v6.11.0

✨ Features and improvements

  • Fire a contextmenu map event on long press for touch devices (#373) (by @​kirthi-b)
  • Transition paint, light and sky properties that read global-state from the value they had when the state changes, where they snapped to the new value while holding idle for the transition duration (#8395) (by @​avosa)
  • Speed up cross-tile symbol matching for sources with promoteId by keying symbols on their feature id as well as their label (#8470, continues #7665) (by @​bradymadden97 and @​johncarmack1984)
  • Add Map#calculateAnchoredCameraOptions to calculate camera options that place a geographic anchor at a screen position without moving the map (#8288) (by @​xavierjs)
  • Skip the loaded-tile scan for constant symbol-height-offset layers when computing tile coverage (#8424) (by @​clement-igonet)
  • Type and document that an addProtocol handler may return an ImageBitmap or HTMLImageElement for an image resource, so decoded pixels are not encoded and decoded again (#8515) (by @​MannXo)

🐞 Bug fixes

  • Fade the globe atmosphere in with the camera's altitude, so the sky keeps the horizon until the atmosphere takes over from space (#8464) (by @​birkskyum)
  • Report worker script failures through the map error event (#8018) (by @​xavierjs)
  • Fix slow panning and zooming in Firefox on macOS since 6.8.0 (#8468) (by @​timsluis and @​birkskyum)
  • Keep source-specific tile LOD settings from changing internal terrain render-to-texture tile selection (#8048) (by @​DoFabien)
  • Fix map.setSky() silently keeping the old sky and firing no error event when the value included a -transition key (#8375) (by @​Yasser-Ameur)
  • Fix markers and popups misplaced after a projection change or by terrain that loads after the map settled. (#8433) (by @​patte)
  • Insert sanitized attribution HTML as DOM nodes instead of re-parsing a serialized string (#8528) (by @​cherenkov)
Changelog

Sourced from maplibre-gl's changelog.

6.11.2

✨ Features and improvements

  • Improve rendering performance by uploading each tile's projection data once per frame instead of before every draw call (#8545) (by @​birkskyum)
  • Support multiple glyph variants in requests, caches, and atlases (#8488) (by @​NEKOYASAN)

🐞 Bug fixes

  • Fix Map#once(type, layerId, listener) unsubscribing on the first event that misses the layer instead of the first event that hits it (#8499) (by @​cherenkov)
  • Remove hillshade gradient toward the poles (#8551) (by @​birkskyum)
  • Fix camera settings being undone during camera movement with terrain or transformCameraUpdate (#8550) (by @​birkskyum)
  • Fix zooming and panning with the pointer above the horizon moving the map in the opposite direction (#8544) (by @​birkskyum)
  • Fix the camera jumping when a drag over terrain ends at a pitch above 84° (#8541) (by @​birkskyum)
  • Ease the center elevation over terrain during easeTo and flyTo instead of holding it and jumping when the animation ends (#8543) (by @​johncarmack1984)
  • Fix fitBounds and cameraForBounds throwing on the globe projection when the padding exceeds the viewport, instead of warning and returning undefined as on mercator (#8538) (by @​drakeo338)
  • Keep raster tiles sharp at a fractional devicePixelRatio, where the canvas covered a different number of device pixels than its backing store held and the compositor rescaled it (#1590) (by @​zdila)

6.11.1

🐞 Bug fixes

  • Fix missing promoteId when merging queued updateData diffs in geojson source (#8500) (by @​cherenkov)
  • Sanitize attribution with an allow list of tags and attributes rather than a list of known-dangerous ones (#8532) (by @​HarelM)
  • Fix the camera jumping or bobbing around gestures over terrain, and ignoring terrain that loads after easeTo/flyTo (#8471) (by @​johncarmack1984)
  • Stop sending a vector tile to the worker when it was dropped while its request was being transformed or while the worker was still starting up, which left the parsed tile in the worker for the lifetime of the map (#8516) (by @​cherenkov)

6.11.0

✨ Features and improvements

  • Fire a contextmenu map event on long press for touch devices (#373) (by @​kirthi-b)
  • Transition paint, light and sky properties that read global-state from the value they had when the state changes, where they snapped to the new value while holding idle for the transition duration (#8395) (by @​avosa)
  • Speed up cross-tile symbol matching for sources with promoteId by keying symbols on their feature id as well as their label (#8470, continues #7665) (by @​bradymadden97 and @​johncarmack1984)
  • Add Map#calculateAnchoredCameraOptions to calculate camera options that place a geographic anchor at a screen position without moving the map (#8288) (by @​xavierjs)
  • Skip the loaded-tile scan for constant symbol-height-offset layers when computing tile coverage (#8424) (by @​clement-igonet)
  • Type and document that an addProtocol handler may return an ImageBitmap or HTMLImageElement for an image resource, so decoded pixels are not encoded and decoded again (#8515) (by @​MannXo)

🐞 Bug fixes

  • Fade the globe atmosphere in with the camera's altitude, so the sky keeps the horizon until the atmosphere takes over from space (#8464) (by @​birkskyum)
  • Report worker script failures through the map error event (#8018) (by @​xavierjs)
  • Fix slow panning and zooming in Firefox on macOS since 6.8.0 (#8468) (by @​timsluis and @​birkskyum)
  • Keep source-specific tile LOD settings from changing internal terrain render-to-texture tile selection (#8048) (by @​DoFabien)
  • Fix map.setSky() silently keeping the old sky and firing no error event when the value included a -transition key (#8375) (by @​Yasser-Ameur)
  • Fix markers and popups misplaced after a projection change or by terrain that loads after the map settled. (#8433) (by @​patte)
  • Insert sanitized attribution HTML as DOM nodes instead of re-parsing a serialized string (#8528) (by @​cherenkov)
Commits
  • acb7b72 Bump js version to 6.11.2 (#8555)
  • d28f844 fix: Map#once with layerId unsubscribes only after a real hit (#8499)
  • 99d0160 Support multiple glyph variants (#8488)
  • 98268d3 Fix globe cameraForBoxAndBearing throwing when padding exceeds the viewport (...
  • f560a83 Size the canvas to whole device pixels (#8513)
  • 7a897d0 Remove hillshade gradient toward the poles (#8551)
  • 0dff33a Fix camera settings being undone during camera movement (#8550)
  • c2031bf GM2.8 Upload projection data once per tile instead of once per draw (#8545)
  • 728a44c Fix zoom and drag above the horizon moving the map the wrong way (#8544)
  • 3dfdce0 refactor: one method builds the mercator animation's end transform (#8546)
  • Additional commits viewable in compare view

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Bumps [maplibre-gl](https://github.com/maplibre/maplibre-gl-js) from 6.10.0 to 6.11.2.
- [Release notes](https://github.com/maplibre/maplibre-gl-js/releases)
- [Changelog](https://github.com/maplibre/maplibre-gl-js/blob/main/CHANGELOG.md)
- [Commits](maplibre/maplibre-gl-js@v6.10.0...v6.11.2)

---
updated-dependencies:
- dependency-name: maplibre-gl
  dependency-version: 6.11.2
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
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🗺️ Overture Docs preview is live!

🌍 Preview site https://staging.overturemaps.org/docs/pr/558/index.html
🕐 Updated Oct 06, 2026 21:47 UTC
📝 Commit 97fecf4

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♻️ This preview updates automatically with each push to this PR.

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✅MegaLinter analysis: Success

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✅ JAVASCRIPT eslint 28 0 0 21.92s
✅ MARKDOWN markdownlint 285 0 0 0.59s
✅ SQL sqlfluff 79 0 0 6.43s

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