Skip to content

Verify Dragons of Flame - #746

Open
tomojira wants to merge 2 commits into
PureDOS:mainfrom
tomojira:dragonsflame
Open

Verify Dragons of Flame#746
tomojira wants to merge 2 commits into
PureDOS:mainfrom
tomojira:dragonsflame

Conversation

@tomojira

@tomojira tomojira commented Sep 3, 2026

Copy link
Copy Markdown
Contributor

Verifying Dragons of Flame (1989) (U.S. Gold)

Checklist

Have adequate installation instructions been provided to match any config files in the DOSZ?
There is no config file.

Have any official patches been applied, if necessary?
No official patches according to PCGamingWiki. This is v1.1.

Is the game data in the root of the ZIP (unless game does not work that way)?
Yes.

For games which include CD images, is there a smaller installation variant that offers the same features but needs less files?
Not applicable.

Is the entry in the right variant file (i.e. Freeware)?
Yes.

Have digital versions (Steam, GOG) been checked for matching?
Yes, a GOG variant was already added. Only GAME.EXE is different, but it can't be made to match because the embedded patch is too big (11 KB). Looking at the intro of the game, GOG is using v1.0 instead of v1.1.

Can the game benefit from using embedded data or embedded patches in the datfile?
No.

Can DoDAT build the game from the install media?
Yes.

If the game requires a yml in the DOSZ, has it been added to the yml folder in the repo?
Not applicable.

Are there .PIF or .ICO or Win32 .EXE files that could be excluded?
No.

Do the file timestamps match the installation media?
Yes.

Does the DOSZ run standalone?
Yes.

For CD games, can the game be set up to run without a CD mounted?
Not applicable.

Can the game benefit from using CHDtoOGG?
Not applicable.

Is the game creating a swap file in the .pure.zip that could be avoided by increasing memory size? Or is it creating other bloated files that could be prevented by adding them in the DOSZ?
No.

Does the DOSC contain problematic data (i.e. copyright issue)?
No.

Does the DOSC have copy protection removed, if possible?
Copy protection was already removed in the DOSZ itself, with a backup of the original GAME.EXE. I changed it to only have the original EXE in the DOSZ, with a patch in the DOSC.

Is the game running at the correct speed? Is CPU year specified?
cpu_year: 1989 was set, but I changed to 1984 to slow down the game (close to GOG's 2000 cycles). Note that an initial screen passes too quickly, but this still happens even as low as 1982.

Is the DOSC auto-running and skipping past any obstructions? Is it updated to use WAITMODECHANGE if possible?
It used WAITMODECHANGE, but the game was already starting at 320x200 and it skipped too far. I removed it.

Does the game have MT-32 support? If so, is it correctly using MT-32 (old) or CM-32L (new), going by the Vogons Wiki?
No.

Does the game have General MIDI support?
No.

Is the game set up to run with the best quality graphics options by default?
Not applicable.

For certain old games only - are the graphics/audio improved by specifying video_card: pcjr, tandy, or generic_cga?
No.

Does the game have a mouse cursor that benefits from enabling input_directmouse?
Not applicable.

Does a game with separate episodes/executables have the options named and ordered properly in the DOSZ? Do they use the run_utility feature?
Not applicable.

Does the game share saves with a sequel, expansion, etc? If so, is it updated to use the .savename feature?
Not applicable.

Summary of changes

  • Moved copy protection removal to DOSC
  • Changed to cpu_year: 1984
  • Removed WAITMODECHANGE
  • Edited comments and links

Unmentioned in the checklist:

  • Added installation variant for verified floppy disks that match with this

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant