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Verify Spelljammer: Pirates of Realmspace - #753

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PureDOS:mainfrom
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Verify Spelljammer: Pirates of Realmspace#753
tomojira wants to merge 2 commits into
PureDOS:mainfrom
tomojira:spelljammer

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@tomojira

@tomojira tomojira commented Sep 6, 2026

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Verifying Spelljammer - Pirates of Realmspace (1992) (Cybertech)

Checklist

Have adequate installation instructions been provided to match any config files in the DOSZ?
The config file isn't needed in the DOSZ. It can be created by SOUND.EXE.
The default PREFS.DAT is also in the DOSC, but it can be created by saving preferences in-game.

The config was using PC speaker music so I changed it to Sound Blaster.

Have any official patches been applied, if necessary?
I changed from v1.0 to v1.1, using floppy disks matching with TGOD ID 1826: Spelljammer: Pirates of Realmspace
This version is close to what GOG uses, allowing the variant to be eliminated more easily, and allowing the copy protection patch to be smaller since it isn't changing v1.0 to v1.1.

Is the game data in the root of the ZIP (unless game does not work that way)?
Yes.

For games which include CD images, is there a smaller installation variant that offers the same features but needs less files?
Not applicable.

Is the entry in the right variant file (i.e. Freeware)?
Yes.

Have digital versions (Steam, GOG) been checked for matching?
I eliminated the GOG variant by adding a small embedded patch to SJ.EXE.

Can the game benefit from using embedded data or embedded patches in the datfile?
Other than making GOG match, no.

Can DoDAT build the game from the install media?
No, the files are in archives.

If the game requires a yml in the DOSZ, has it been added to the yml folder in the repo?
Not applicable.

Are there .PIF or .ICO or Win32 .EXE files that could be excluded?
No.

Do the file timestamps match the installation media?
No, I added them.

Does the DOSZ run standalone?
Yes.

For CD games, can the game be set up to run without a CD mounted?
Not applicable.

Can the game benefit from using CHDtoOGG?
Not applicable.

Is the game creating a swap file in the .pure.zip that could be avoided by increasing memory size? Or is it creating other bloated files that could be prevented by adding them in the DOSZ?
No.

Does the DOSC contain problematic data (i.e. copyright issue)?
No.

Does the DOSC have copy protection removed, if possible?
Yes.

Is the game running at the correct speed? Is CPU year specified?
cpu_year: 1992 was set, but I changed to 1986 to slow down the game (close to GOG's 4000 cycles).

Is the DOSC auto-running and skipping past any obstructions? Is it updated to use WAITMODECHANGE if possible?
Yes.

Does the game have MT-32 support? If so, is it correctly using MT-32 (old) or CM-32L (new), going by the Vogons Wiki?
Yes, it's using "old". I updated the extension to .dosx, and changed the config to the MT-32 music + Sound Blaster effects option.

Does the game have General MIDI support?
No.

Is the game set up to run with the best quality graphics options by default?
Not applicable.

For certain old games only - are the graphics/audio improved by specifying video_card: pcjr, tandy, or generic_cga?
Not applicable.

Does the game have a mouse cursor that benefits from enabling input_directmouse?
Yes, I enabled it.

Does a game with separate episodes/executables have the options named and ordered properly in the DOSZ? Do they use the run_utility feature?
Not applicable.

Does the game share saves with a sequel, expansion, etc? If so, is it updated to use the .savename feature?
Not applicable.

Summary of changes

  • Changed from PC speaker to Sound Blaster
  • Changed from v1.0 to v1.1, using TGOD ID 1826
  • Eliminated GOG variant by adding an embedded patch
  • Added file timestamps
  • Changed to cpu_year: 1986
  • Updated MT-32 extension to .dosx, and changed to combined MT-32 + Sound Blaster setting
  • Enabled direct mouse
  • Edited comments and links

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