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RagnarokResearchLab
RagLite
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Comfortable display density
Compact display density
Implement global memory arenas for the Win32 platform layer
Complexity: Moderate
Platform: Windows
Priority: High
Status: In Progress
Type: New Feature
RagnarokResearchLab/RagLite#408
·
Filter by author
rdw-software
opened
on Aug 18, 2025
Implement a native ADP decoder
Complexity: Moderate
Priority: Low
Scope: File Formats
Status: Accepted
Type: New Feature
RagnarokResearchLab/RagLite#407
·
Filter by author
rdw-software
opened
on Aug 18, 2025
·
V2: Arcturus File Formats
Implement a native PAK decoder
Complexity: Moderate
Priority: Low
Scope: File Formats
Status: Accepted
Type: New Feature
RagnarokResearchLab/RagLite#406
·
Filter by author
rdw-software
opened
on Aug 18, 2025
·
V2: Arcturus File Formats
Add a utility script to dump SPR files with color palettes that contain non-zero alpha values
Complexity: Low
Priority: Normal
Scope: File Formats
Status: Accepted
Type: New Feature
RagnarokResearchLab/RagLite#395
·
Filter by author
rdw-software
opened
on Sep 24, 2024
·
V1: Datamining Toolkit
Consider implementing order-independent transparency
Complexity: TBD
Priority: High
Scope: Graphics
Status: Accepted
Type: Research
RagnarokResearchLab/RagLite#394
·
Filter by author
rdw-software
opened
on Sep 22, 2024
·
V1: WebGPU Renderer
Enable storing captured screenshots in the system clipboard
Complexity: Low
Priority: Normal
Runtime: Requires Upgrade
Scope: Graphics
Status: Waiting
Type: Improvement
RagnarokResearchLab/RagLite#392
·
Filter by author
rdw-software
opened
on Jul 27, 2024
Add support for RSW 2.7 to the FFI decoder
Complexity: Low
Priority: High
Scope: File Formats
Status: Accepted
Type: Improvement
RagnarokResearchLab/RagLite#391
·
Filter by author
rdw-software
opened
on Jun 17, 2024
·
V1: Binary File Formats
Investigate and implement object lighting for RSM model instances
Complexity: TBD
Priority: High
Scope: Graphics
Status: Waiting
Type: Improvement
Type: Research
RagnarokResearchLab/RagLite#381
·
Filter by author
rdw-software
opened
on Feb 27, 2024
·
V1: Immersive Scene Lighting
1
Add a setting to pin the vertex fog contribution (and adjust it for any given map/scene)
Complexity: Low
Priority: Normal
Scope: Graphics
Scope: User Interface
Status: Accepted
Type: Improvement
RagnarokResearchLab/RagLite#374
·
Filter by author
rdw-software
opened
on Feb 18, 2024
·
V1: Immersive Scene Lighting
Investigate potential inaccuracies in the surface normal generation for sloped terrain geometry
Complexity: Moderate
Priority: Low
Scope: Graphics
Status: Accepted
Type: Bug
Type: Research
RagnarokResearchLab/RagLite#372
·
Filter by author
rdw-software
opened
on Feb 18, 2024
·
V1: Immersive Scene Lighting
3
Investigate the granularity of camera zoom levels - they appear to be slightly (but noticeably) off
Complexity: Low
Priority: Optional
Scope: Graphics
Status: Accepted
Type: Bug
Type: Research
RagnarokResearchLab/RagLite#370
·
Filter by author
rdw-software
opened
on Feb 6, 2024
·
V1: Orbital Camera Controls
Evaluate generating vertex data into a mapped buffer (as opposed to generating and writing separately)
Complexity: Low
Priority: Normal
Scope: Graphics
Scope: Optimization
Status: Accepted
Type: Improvement
Type: Research
RagnarokResearchLab/RagLite#357
·
Filter by author
rdw-software
opened
on Feb 1, 2024
·
V1: WebGPU Renderer
Add debug groups to all relevant sections used in the rendering code
Complexity: Low
Priority: High
Scope: Graphics
Scope: Test Suite
Status: Accepted
Type: Improvement
RagnarokResearchLab/RagLite#339
·
Filter by author
rdw-software
opened
on Jan 26, 2024
·
V1: WebGPU Renderer
Enforce the use of labels for all WebGPU objects that support them
Complexity: Low
Priority: High
Scope: Graphics
Scope: Test Suite
Status: Accepted
Type: Improvement
RagnarokResearchLab/RagLite#338
·
Filter by author
rdw-software
opened
on Jan 26, 2024
·
V1: WebGPU Renderer
Add assertions (or some other form of validation) for the alignment of uniform struct members
Complexity: Moderate
Priority: High
Scope: Graphics
Status: Accepted
Type: Improvement
RagnarokResearchLab/RagLite#337
·
Filter by author
rdw-software
opened
on Jan 26, 2024
·
V1: WebGPU Renderer
Implement a standardized resource handling pipeline for binary files
Complexity: Moderate
Priority: Normal
Scope: File Formats
Scope: Graphics
Scope: Optimization
Status: Accepted
Type: Improvement
RagnarokResearchLab/RagLite#335
·
Filter by author
rdw-software
opened
on Jan 26, 2024
·
V1: Streamlined Resource Handling
1
Add support for 3D keyframe animations to the WebGPU renderer
Complexity: Moderate
Priority: Normal
Scope: Graphics
Status: Accepted
Type: New Feature
RagnarokResearchLab/RagLite#332
·
Filter by author
rdw-software
opened
on Jan 25, 2024
·
V1: Animated Props
Create a new rendering pipeline for 2D sprites (and effects)
Complexity: Moderate
Priority: Normal
Scope: Graphics
Status: Accepted
Type: New Feature
RagnarokResearchLab/RagLite#331
·
Filter by author
rdw-software
opened
on Jan 25, 2024
·
V1: Sprite Animations
Add a way to visualize GAT terrain types with an overlay
Complexity: Low
Priority: Normal
Scope: File Formats
Scope: Graphics
Status: Accepted
Type: New Feature
RagnarokResearchLab/RagLite#330
·
Filter by author
rdw-software
opened
on Jan 25, 2024
·
V1: Datamining Toolkit
Terminating the GLFW context (and closing the native window) SEGFAULTs on Linux with Vulkan/Xlib
Complexity: TBD
Platform: Linux
Priority: Normal
Scope: Graphics
Status: Accepted
Type: Bug
RagnarokResearchLab/RagLite#302
·
Filter by author
rdw-software
opened
on Jan 17, 2024
·
V1: WebGPU Renderer
2
Add a caching mechanism for terrain geometry to reduce repeated loading times
Complexity: Low
Priority: High
Scope: Database
Scope: File Formats
Scope: Optimization
Status: Incomplete
Type: Improvement
RagnarokResearchLab/RagLite#282
·
Filter by author
rdw-software
opened
on Jan 14, 2024
·
V1: Binary File Formats
5
Add a precomputed database of water plane sizes to reduce surface generation times
Complexity: Low
Priority: High
Scope: Database
Scope: File Formats
Scope: Optimization
Status: Accepted
Type: Improvement
RagnarokResearchLab/RagLite#281
·
Filter by author
rdw-software
opened
on Jan 14, 2024
·
V1: Binary File Formats
1
Add support for hardware instancing to the WebGPU rendering pipeline
Complexity: TBD
Priority: Normal
Scope: Graphics
Scope: Optimization
Status: Accepted
Type: New Feature
RagnarokResearchLab/RagLite#263
·
Filter by author
rdw-software
opened
on Dec 26, 2023
·
V1: Animated Props
1
Enable back-face culling for the default WebGPU rendering pipeline
Complexity: Trivial
Priority: Low
Scope: Graphics
Scope: Optimization
Status: Accepted
Type: Improvement
RagnarokResearchLab/RagLite#202
·
Filter by author
rdw-software
opened
on Oct 27, 2023
·
V1: WebGPU Renderer
On Mac OS, the application window isn't really fullscreen (misconfigured GLFW window hints?)
Complexity: TBD
Platform: macOS
Priority: Low
Scope: Graphics
Status: Waiting
Type: Bug
RagnarokResearchLab/RagLite#200
·
Filter by author
rdw-software
opened
on Oct 21, 2023
·
V1: WebGPU Renderer
4
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