make spatial features of env_ambient_light work in asw - #1109
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base player stays at spawn point...
BenLubar
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Sep 18, 2026
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| CBaseEntity *pPlayer = C_BasePlayer::GetLocalPlayer( 0 ); | ||
| if( !pPlayer ) | ||
| C_ASW_Inhabitable_NPC* pViewNPC = C_ASW_Player::GetLocalASWPlayer()->GetViewNPC(); |
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Do we have a static function that does this? I'm a little bit worried about a potential crash from the local player being null for some reason.
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my thoughts were it will probably crash all over different places in that case too
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base player stays at spawn point...