Leaderboard V2 - #24
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defnax
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Sep 16, 2026
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- Standard Glicko‑2 ratings starting at 1500
- Ratings keyed by RsGxsId
- Unique game IDs, including rematches
- Signed result confirmation from both players
- Duplicate/conflicting result protection
- Persistent local leaderboard data
- Wins, draws, losses, games, rating, RD and last activity
- Provisional status for fewer than 10 games or RD above 110
- New Leaderboard tab in RetroChess
- Implement direct match receipt exchange between players over GXS tunnels (0xC4E5) - Implement gossip and batch synchronization of receipts across connected peers - Route tunnel leaderboard packets through RetroChessNotify to Leaderboard slots - Preserve standard Glicko-2 rating engine, consensus verification, and conflict protection
- Separate tunnel setup and presence reply timeouts - Prevent slow connections from blocking active players' checks - Limit offline retry delays to 60 seconds - Recheck saved contacts when receiving presence requests
- Enabled ExtendedSelection on game history tree widget (Ctrl/Shift/drag selection) - Added ChessGameHistory::removeGames() for atomic removal of multiple games - Updated confirmation dialog and context menu to reflect the count of selected games - Bound Delete key shortcut to deleteSelectedGame() - Added support for exporting multiple selected games into a combined PGN - Disabled Review button when multiple items are selected
- Broadcast opponent ID and nickname in chess_presence_reply when status is "playing" - Track contact opponents in ChessContact and RsRetroChessAvailablePeer - Display active matches between contacts in the Active Games tree - Automatically deduplicate matches between mutual contacts and remove them when finished - Allow double-clicking local games in Active Games to bring their window to the front
- Move leaderboard receipts from RetroShare.conf to retrochess_leaderboard.json. - Implement atomic writes with QSaveFile to guard against data corruption. - Add automatic one-time migration to transfer existing receipts from Settings without any data loss. - Center-align Moves values and headers in Game History tree
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