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Learning OpenGL for use in 3D development

Voxel Engine

The program generates a 12x(up to)256x12 set of chunks which heights are randomized through the use of FastNoiseLite's Perlin noise function.
The GUI on the screenshot/inside the program is handled via ImGUI.

image

To compile, have make, glfw AND glm installed then run:

make run

to compile.

I am aiming to add CMAKE so that my programs can be compiled on a wider variety of systems and make it so you no longer need to download/install the dependencies

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