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WhiteLeer/README.md

WhiteLeer

Wer ein Warum zu leben hat, erträgt fast jedes Wie.
知道自己为何而活的人,几乎可以忍受任何一种生活。
— Friedrich Nietzsche

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技术链

个人技术链

当前主要仓库

图形渲染

相关工具

图形知识

  • graphics-reading-notes
    • RTR4、GPU Gems 1–3 的章节笔记,包含原文整理、个人理解、问题讨论和 Unity/UE 工程补充;后续推进 GPU Zen 与 GPU Pro

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  1. graphics-reading-notes graphics-reading-notes Public

    RTR4 与 GPU Gems 1–3 图形学读书笔记,记录原文要点、个人理解和实时渲染实践讨论;后续推进 GPU Zen 与 GPU Pro。

    49

  2. my-assets-studio my-assets-studio Public

    基于 AnimeStudio 的个人基线镜像,用于在独立分支维护资源提取与游戏适配。

    C 44 5

  3. my-renderdoc my-renderdoc Public

    基于 RenderDoc 的个人基线镜像,用于按游戏版本维护图形调试分支。

    C++

  4. unity-extraction-validation unity-extraction-validation Public

    Unity 资源提取验收场:导入恢复、材质与绑定检查、角色规范化及内容验证。

    C#