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FreeLibrary of d3d9.dll after CreateDevice terminates the process with exit code 0
bugWrong behaviour in an implemented path; diverges from D3D9 or from its own contractWrong behaviour in an implemented path; diverges from D3D9 or from its own contracteffort/MA normal single-PR change with testsA normal single-PR change with testsP2Real and expected to get done, not urgentReal and expected to get done, not urgentStatus: Open.#895 In athei/mtld3d;Fill LockRect is 27 ns slower under FEX when staging boxes recycle through the pool
effort/MA normal single-PR change with testsA normal single-PR change with testsP3Speculative, nice-to-have, or waiting on its triggerSpeculative, nice-to-have, or waiting on its triggerperformanceSpeed or memory win with no behaviour changeSpeed or memory win with no behaviour changeStatus: Open.#889 In athei/mtld3d;Reduce the native encoder's record decode and snapshot copies on wow112
effort/MA normal single-PR change with testsA normal single-PR change with testsP3Speculative, nice-to-have, or waiting on its triggerSpeculative, nice-to-have, or waiting on its triggerperformanceSpeed or memory win with no behaviour changeSpeed or memory win with no behaviour changeStatus: Open.#885 In athei/mtld3d;Find why API-thread Lock timings move when only the native encoder changes
effort/SHours: one focused change in a single sittingHours: one focused change in a single sittingP3Speculative, nice-to-have, or waiting on its triggerSpeculative, nice-to-have, or waiting on its triggerperformanceSpeed or memory win with no behaviour changeSpeed or memory win with no behaviour changeStatus: Open.#884 In athei/mtld3d;Trim the PE-side Present bookkeeping the Unix encoder moved onto the API thread
effort/MA normal single-PR change with testsA normal single-PR change with testsP3Speculative, nice-to-have, or waiting on its triggerSpeculative, nice-to-have, or waiting on its triggerperformanceSpeed or memory win with no behaviour changeSpeed or memory win with no behaviour changeStatus: Open.#883 In athei/mtld3d;Base draws wait behind busy shader compile workers after a short warm-up
effort/MA normal single-PR change with testsA normal single-PR change with testsP3Speculative, nice-to-have, or waiting on its triggerSpeculative, nice-to-have, or waiting on its triggerperformanceSpeed or memory win with no behaviour changeSpeed or memory win with no behaviour changeStatus: Open.#882 In athei/mtld3d;TF2 map load hits an unidentified StretchRect reject (ineligible src/dst surface class)
effort/SHours: one focused change in a single sittingHours: one focused change in a single sittinggame-compatA specific game fails or misbehaves; root cause may still be unknownA specific game fails or misbehaves; root cause may still be unknownP3Speculative, nice-to-have, or waiting on its triggerSpeculative, nice-to-have, or waiting on its triggerStatus: Open.#857 In athei/mtld3d;Game captures to test parked D3D9 features and recent fixes
effort/MA normal single-PR change with testsA normal single-PR change with testsgame-compatA specific game fails or misbehaves; root cause may still be unknownA specific game fails or misbehaves; root cause may still be unknownP2Real and expected to get done, not urgentReal and expected to get done, not urgentStatus: Open.#852 In athei/mtld3d;A depth clear through a colour target smaller than its depth surface clears only the colour target's extent
bugWrong behaviour in an implemented path; diverges from D3D9 or from its own contractWrong behaviour in an implemented path; diverges from D3D9 or from its own contracteffort/MA normal single-PR change with testsA normal single-PR change with testsP3Speculative, nice-to-have, or waiting on its triggerSpeculative, nice-to-have, or waiting on its triggerStatus: Open.#849 In athei/mtld3d;SM1 texbem samples a cube or volume destination with z = 0
bugWrong behaviour in an implemented path; diverges from D3D9 or from its own contractWrong behaviour in an implemented path; diverges from D3D9 or from its own contracteffort/SHours: one focused change in a single sittingHours: one focused change in a single sittingP3Speculative, nice-to-have, or waiting on its triggerSpeculative, nice-to-have, or waiting on its triggerStatus: Open.#843 In athei/mtld3d;Implement D3D9Ex: IDirect3D9Ex, IDirect3DDevice9Ex and the extended entry points
effort/LMulti-day, or needs a design before codeMulti-day, or needs a design before codeenhancementNew capability or an unimplemented part of the D3D9 surfaceNew capability or an unimplemented part of the D3D9 surfaceP3Speculative, nice-to-have, or waiting on its triggerSpeculative, nice-to-have, or waiting on its triggerStatus: Open.#789 In athei/mtld3d;Direct3D 8 on the same core: nothing exists yet
blockedWaiting on an external trigger, hardware we lack, or upstream; the body names exactly whatWaiting on an external trigger, hardware we lack, or upstream; the body names exactly whateffort/LMulti-day, or needs a design before codeMulti-day, or needs a design before codeenhancementNew capability or an unimplemented part of the D3D9 surfaceNew capability or an unimplemented part of the D3D9 surfaceP3Speculative, nice-to-have, or waiting on its triggerSpeculative, nice-to-have, or waiting on its triggerStatus: Open.#788 In athei/mtld3d;