Adds xeno capture objective - #13082
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b90352a: maps/map_files/LV624/LV624.dmm Automatically commited by: tools\mapmerge2\fixup.py
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About the pull request
This adds a an objective to the game that spawns 25-55 minutes after the game starts. will be adjusted as or if testing happens
Explain why it's good for the game
TLDR ;
There is now an objective that randomly spawns after the game starts, always will be after marines land, but before the endgame phase.
-- The objective is a control point that xenos has to capture, it will take 60 seconds of standing around it (7x7) to capture it.
While marines have to shoot it to destroy it (currently has 10k health, but it will be adjusted with testing. i think it will be too low.)
Xenomorphs get told a minute early that the objective will spawn and where, sicne they will likely have to adojust.
Rewards
Rewards are currently
Xenomorphs get the major attack buffs (+ slash damage) permanently, if they capture it. It's no longer a buyable buff.
Queen gets its ovi bombard back and a one time use royal tunnel, this is literally just a normal tunnel that the queen can deploy on the turf they click with queen eye.
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>tags.Changelog
🆑
add: Added xeno objectives
/:cl: