Weed unit tests - #13089
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antlersss
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Sep 5, 2026
antlersss
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Overall looks pretty good, but the test fail messages need some work to be more descriptive. People reading test failures generally don't have the full context to what's happening internally during a test, so it helps to be as descriptive as possible. I suggested changes to some of the fail messages to give you an idea as to what we might be looking for.
It might seem redundant, but you probably should also add header comments to each of these tests explaining what each of them is testing for.
boskoramen
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Sep 5, 2026
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About the pull request
adds unit tests for weeds i'lla dd anything thats missing
Explain why it's good for the game
unitests
Testing Photographs and Procedure
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add: Unit test for weeds
fix: proper returns after boiler qdel effect code
/:cl: