Allow overriding the build secret at runtime - #24
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Store the build secret on PsyNet and add SetBuildSecret/GetBuildSecret, mirroring SetVersion/GetVersion, so callers can update it after a game patch without waiting for a new release. Document the PsyBuildSecret header and the version overrides in the README. Closes #23 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WssehDH7cG5ZuoFFptPrgJ
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Sep 25, 2026
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WssehDH7cG5ZuoFFptPrgJ
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Closes #23
The
PsyBuildSecretheader added in e1a48f7 came from a package constant, so callers had to wait for a new release every time the secret rotated. This makes it configurable, the same way game version and feature set already are.Changes
psynet.go:PsyNetnow has abuildSecretfield. Both constructors set it from thebuildSecretconstant. NewSetBuildSecret/GetBuildSecretmethods let callers change and read it.postJSONsendsp.buildSecretinstead of the constant.SetVersion, so existing callers keep compiling. TheSetVersiondoc comment now points toSetBuildSecret.README.md: new "Game Version" section showingSetVersion+SetBuildSecret. Added aPsyBuildSecretrow to the required-headers table and to theAuth/AuthPlayer/v2request example.update-version.ymlsedpattern still matches only the constant line. The new struct/field lines contain no= "...", so the pattern skips them.Testing
gofmt -l .,go vet ./...,go build ./..., andgo test ./...all pass.🤖 Generated with Claude Code
https://claude.ai/code/session_01WssehDH7cG5ZuoFFptPrgJ
Generated by Claude Code