chore: release dds - #66
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This PR was opened by the Changesets release GitHub action. When you're ready to do a release, you can merge this and the packages will be published to npm automatically. If you're not ready to do a release yet, that's fine, whenever you add more changesets to main, this PR will be updated.
Releases
@devslab/dds-solid@0.12.2
Patch Changes
@devslab/dds-table@0.12.2
Patch Changes
@devslab/site-kit@0.12.2
Patch Changes
f19fde6:
StatusBannerreads itschildrenonce.<StatusBanner><ul>…</ul></StatusBanner>compiles to a getter, and the banner checked it for truthiness and then inserted it — two reads, so the first built a list (and every<li>under it) that was thrown away, each with a hydration key the server never wrote into the HTML. Solid's production build clones a template when a key is missing, so nothing showed; the development build throwsHydration Mismatch, so a consumer's status page fell to its error boundary invite dev(BookLinq, 0.12.1). A memo is now both the check and the insert, evaluated at the same point in the tree on both sides. A hydration test renders two banners with inline children and hydrates them with the development build.StatusBanner가children을 한 번만 읽는다.<StatusBanner><ul>…</ul></StatusBanner>는 게터로 컴파일되는데, 배너가 진위 검사 뒤 삽입으로 두 번 읽어서 첫 읽기가 만든 목록(과 그 아래<li>전부)이 버려지면서 서버 HTML엔 없는 하이드레이션 키를 각각 소모했다. Solid 프로덕션 빌드는 없는 키에 템플릿을 복제해 아무것도 안 보였지만, 개발 빌드는Hydration Mismatch를 던져 소비자의 상태 페이지가vite dev에서 에러 경계로 떨어졌다(BookLinq, 0.12.1). 이제 메모 하나가 검사와 삽입을 겸하고 양쪽에서 트리의 같은 지점에 한 번 평가된다. 하이드레이션 테스트가 배너 둘을 인라인 children으로 렌더해 개발 빌드로 하이드레이션한다.@devslab/dds-css@0.12.2
@devslab/dds-icons@0.12.2
@devslab/dds-tokens@0.12.2