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Use integer damage values for hitlag calculations - #3679

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999sian wants to merge 1 commit into
doldecomp:masterfrom
999sian:fix/hitlag-damage-types
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999sian wants to merge 1 commit into
doldecomp:masterfrom
999sian:fix/hitlag-damage-types

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@999sian

@999sian 999sian commented Oct 17, 2026

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Use integer damage variables in Fighter_procCollResolve to preserve hitlag and damage values with standard C booleans, with the original GameCube compiler producing a byte-for-byte identical fighter.o.

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