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This review is on hold for an owner decision. The public createPanGesture and usePanGesture rely on spec:AST-107, which exists only in open #8600 and is not on main, where spec:AST-017 FR21 and architecture:react-component-runtime INV13 keep gesture modules internal. An engineering owner can approve this public pan for this exact head by commenting /approve-spec <full head SHA> (the author may do so as an engineering owner), or the PR can wait for #8600 to land. That decision should also settle whether the pan reports mouse and pen drags where the primary pointer is fine; today it reports nothing there. Independent of that decision, these need changes:
- Land #8076 first (or retarget onto it), so this diff is only the pan: it now carries 16,566 authored lines, including a copy of #8076 that lacks its four newest fixes.
usePanGesturecallsonPanwithcancelledfrom its layout effects when the component unmounts oraxischanges during a drag, whicharchitecture:react-component-runtimeINV2 rules out.- The hook's docs should match what ships. They promise mouse and pen drags, point to
useDragToSnapPointsanduseAnimator(neither can be imported), and say a scroll that starts on the element stays a scroll, which a pan withoutaxisprevents.
[Automated review]
| if (attached?.element === element && attached?.axis === axis) { | ||
| return; | ||
| } | ||
| attached?.gesture.destroy(); |
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destroy() here, and again in the unmount cleanup at line 82, cancels a drag in progress, and the recognizer listener then calls the caller's onPan({state: 'cancelled'}) from inside the layout effect. architecture:react-component-runtime INV2 keeps consumer callbacks out of Effects, and useGestureRecognizer in this same diff suppresses exactly this case with isSyncingRef and isReleasingRef. Could the hook do the same, and add tests for an unmount and an axis change during a drag?
| ], | ||
| usage: { | ||
| description: | ||
| 'Reports a drag on an element as values, for a surface the product moves itself: a card that follows the finger, a drawer pulled by its handle. The drag claims its touch at UIKit’s 10 pt, as `UIPanGestureRecognizer` does, so a tap or a scroll that starts on the element stays a tap or a scroll, and a press or a long press is never reported as a pan. The hook is a thin layer over `createPanGesture`, the same API for code without React. A drag has no keyboard or assistive-technology path of its own: whatever the drag does needs another way to do it, such as buttons or arrow keys (WCAG 2.5.7), and `useDragToSnapPoints` provides `settleTo` for that. The pan moves nothing itself, so Reduce Motion applies to the motion you drive from it: animate with `useAnimator`, which plans every animation for Reduce Motion. Where a component already offers the behavior, use its prop instead: BottomSheet’s `snapPoints`, Carousel’s `hasSnap`.', |
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Three statements here don't match the head. useDragToSnapPoints does not exist, and useAnimator is internal (motion/useAnimator.ts is not exported), so neither the keyboard path nor the Reduce Motion guidance can be followed; relatedHooks at line 93 lists both, and the docsite's MCP route serves that list. A pan without axis gives the element touch-action: pinch-zoom, so a scroll that starts on it does not stay a scroll. And the page doesn't say that nothing is reported where the primary pointer is fine.
| * What drove the drag: a finger, a mouse or a pen. A caller that animates | ||
| * the release can tell a touch's from a pointer's. | ||
| */ | ||
| pointerType: 'touch' | 'mouse' | 'pen'; |
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pointerType promises a finger, a mouse or a pen. But the gesture host listens for nothing where the primary pointer is fine (GestureHost.ts shouldListen), so on a desktop or laptop no drag of any kind is reported, and the pan's unit tests all run under coarsePrimaryPointer(). Whichever way the owner decides, the JSDoc, the hook page and the changeset should say what happens there.
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This review is on hold for an owner decision: the public createPanGesture and usePanGesture rely on spec:AST-107, which exists only in open #8600, while spec:AST-017 FR21, architecture:react-component-runtime INV13 and spec:AST-002 DEC-8 on main keep a gesture module internal until its contract is current. An engineering owner can approve this public pan for this exact head by commenting /approve-spec <full head SHA> (the author may do so as an engineering owner), or the PR can wait for #8600 to land; that decision should also settle pointerType and whether the pan may ship reporting nothing where the primary pointer is fine. Independent of that decision, these need changes:
- Land #8076 first (or retarget onto it), so this diff is only the pan: it now carries 16,696 authored lines, all but 904 of them from #8076.
usePanGesturecallsonPanwithcancelledfrom its layout effects when the component unmounts oraxischanges during a drag, whicharchitecture:react-component-runtimeINV2 rules out; the internal gesture hooks in this diff already suppress that case.- The hook's docs should match what ships: they describe mouse and pen drags without saying that nothing is reported under a fine primary pointer, point to
useDragToSnapPointsanduseAnimator(neither can be imported), and say a scroll that starts on the element stays a scroll, which a pan withoutaxisprevents.
[Automated review]
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This is on hold for an engineering owner's decision: the branch adds a sentence to spec:AST-094 FR41 saying that a mouse or pen drag a recognizer claims suppresses text selection for that drag, which the current record does not state. An engineering owner can approve it by commenting /approve-spec <full head SHA> on this pull request (the author may do so as an engineering owner), or reject it or settle it in #8665. Whatever that decision, these still need changes:
- Land #8665 and #8671 first, or retarget onto them, so this diff is only the pan, about 1,500 of its 29,925 authored lines.
- Give the pan wheel and trackpad input, as
spec:AST-094FR43 requires, by landing #8676 beneath this pull request or carrying it here with a test. - Amend FR41's Verification row, which still fails any change to mouse selection.
- Stop a quick second Discard from skipping a card in both playing-card examples.
[Automated review]
meta#8665's review fixes: an armed press under a fine pointer brings the claiming listeners, keeps a kept press's finger and goes when the page hides; a press claimed at its own pointerdown keeps the page's selection; FR41 says what a claimed drag does with the selection; meta#8360's input-stream notes. The merge is clean.
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This is on hold for an engineering owner's decision: the branch adds three sentences to spec:AST-094 FR41 and rewrites its Verification row, saying that a mouse or pen drag a recognizer claims takes no new text selection and clears an earlier one once it has moved, which the current record does not state. An engineering owner records that decision by commenting /approve-spec <full head SHA> on this pull request (the author may do so as an engineering owner), or it can be rejected or settled in #8665. Whatever that decision, these still need changes:
- Land #8665 and #8671 first, or retarget onto them, so this diff is only the pan, about 1,500 of its 30,252 authored lines.
- Give the pan wheel and trackpad input, which
spec:AST-094FR43 requires, by landing #8676 beneath this or carrying it here with a test. - In both playing-card examples, a flick that starts during a card's throw cancels the throw's transition, so the card stays invisible and Discard stops working; ignore
onPanwhile a throw runs, or deal ontransitioncanceltoo. - If FR41's sentences are approved, add Chromium and WebKit cases for a claimed mouse drag's selection and for the action-group click.
[Automated review]
| (`spec:AST-017` FR59; DEC-9). A mouse or pen drag that a recognizer claims | ||
| takes no new text selection for that drag only. A claim made after the | ||
| drag has moved clears the page's selection; a press claimed at its own | ||
| pointerdown, before it moves, keeps it. An unclaimed mouse drag keeps its | ||
| released behavior. |
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These sentences, and the Verification row change at line 663, add a requirement the current FR41 does not state: on main a mouse "otherwise keeps its released behavior", and spec:AST-017 FR59 sends a new fine-pointer feel to its own owner decision. They need an engineering owner's /approve-spec <full head SHA> on this pull request, or a decision in #8665. If approved, the claimed mouse drag and the action-group click still need Chromium and WebKit cases: the hold's document-wide selectstart refusal rests on a WebKit behavior that only jsdom tests cover today.
| if (state === 'began' || state === 'changed') { | ||
| // Follows the finger: translation leaves out the travel the drag | ||
| // needed to begin, so the card does not jump. | ||
| moveTo(translation.x, translation.y, 'none'); | ||
| } else if (state === 'ended' && Math.abs(velocity.x) > THROW_SPEED) { | ||
| discard(Math.sign(velocity.x)); |
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A drag that begins during the 250 ms throw calls moveTo(…, 'none'), and transition: none cancels the throw's transitions: they end in transitioncancel, never transitionend, so deal never runs. If that drag ends fast, discard returns at the isThrowing guard and nothing clears it: the card stays at opacity 0 and the Discard button does nothing until a slow drag happens to settle it. Ignoring onPan while a throw runs (or dealing on transitioncancel too) would fix it; PanPlayingCard.tsx has the same flow.
…nGesture, on the animator's own ref A drag and an animation share one element: usePanGesture reports the drag (translation, and the release velocity at its end) and useAnimator moves the card, both on the card's one ref, so the example no longer samples pointer events itself. Needs usePanGesture (meta#8655); lands right after it. The examples' test reports the React example's drags through the pan.
…nGesture, on the animator's own ref A drag and an animation share one element: usePanGesture reports the drag (translation, and the release velocity at its end) and useAnimator moves the card, both on the card's one ref, so the example no longer samples pointer events itself. Needs usePanGesture (meta#8655); lands right after it. The examples' test reports the React example's drags through the pan.
meta#8360's change on the internal touch foundation: one click guard shared by the menu press and the gesture host (its click listener stays once the menu press arms it, as its record has it, and lasts only while armed for the gesture host, FR24), the host as the one touch owner (finger scroll, page holds, attachments, the press tracker hook and a held control's kept touch, the long press's single source, presented hit testing on iOS WebKit), its cases in the gesture browser proof (Chromium and WebKit) and the README. It carries meta#8074, meta#8270, meta#8293, meta#8315, meta#8320 and meta#8356, and folds in meta#8358 (the long press's tolerance comment and an unused import). Rebased onto main after section 2 as one commit; the touch-action rule came with meta#8071. Where fingers come from their pointer events, a claimed finger's touchend is cancelled from its element (FR21), under a fine primary pointer wherever the browser sends Touch Events and inside an open shadow root too; at most eight such lifts wait for their touchend, and each goes once taken or after 500 ms, kept across the host's uninstall, which can run in the microtask after the pointerup, before the touchend that comes later in the same task (FR24). An armed press's page listeners go once the arena has decided its last touch, a tap that waits on a double tap included, and after its last detach the host holds no listener, note, frame or timer (FR24). The animator's busy proof is judged against the harness's compositor-only control (meta#8906), with a main-thread mutant as its negative, and the spring's curve is placed against the control's own clock, so the late frames a loaded runner sends fail nothing. With the host serving every pointer (meta#8071), this change's own pieces follow it: a press tracker takes a mouse press as a press, painting at once and braking no scroll (FR11); a finger's or a pen's hold that does something keeps text unselected under any primary pointer, while a mouse keeps its released behavior (FR41); and `perEventPointer`, from before FR43, changes nothing. These come from meta#8665, which keeps only the undecided rule for text selection during a mouse or pen drag. The hover recognizer and the host's hover routing land with hover's first user. Co-authored-by: Cindy Zhang <cindyxz@meta.com>
…finger landed On iOS WebKit the host resolves moving content at touch-down and asks the engine what is under the finger. When a busy main thread hands it the touch later, the content has moved on: the host now asks at the point where what was under the finger at the touch's timestamp is drawn, so a tap on a moving sheet's Done still clicks Done (spec:AST-094 FR11). A presented source reports its offset at a given time for this. The presented browser proof drives the sheet with Core's animator and a critically damped spring, up into place and down off the screen over the scrim: a tap on the drawn Done clicks it once, and a drag on the drawn sheet catches it where it is drawn, in both directions.
…the finger (FR11, FR19); INV13 names the shared input listener Where the engine hit-tests an element a compositor animation moves at the motion's start (iOS WebKit), a touch on that content goes to what was drawn under the finger at touch-down, and a tap there activates that element with one click while the browser's own click is cancelled or swallowed (FR11). While such content around a recognizer that claims moving touches is moving, the document may carry a non-passive touchmove listener that cancels only owned moves and comes off when the motion ends; while it is on, a native scroll waits for a free main thread (FR19). The gesture host, press feedback, page hold, finger-scroll watch and click guard hear document-wide input through one capture-phase listener per event type on the window (architecture:react-component-runtime INV13).
…view fixes A touch the host handles late now also leaves alone content that slid under the finger after it landed: the touch goes to what was beneath it then (spec:AST-094 FR11). The input-stream changeset says what moved: the gesture host's listeners, and the press feedback's scroll and visibility listeners, since its pointer listeners were already on the window's capture phase. The coarse-pointer gate reads TOUCH_QUERY from touchQueries.ts instead of spelling it again. The WebKit interaction job's scope covers every module the gesture host now bundles: hooks/isRtlElement and utils' flatTree, hapticSwitch, inputStream, clickGuard, selectionLock and coarsePointer. The scope test's example of a util outside it moves from clickGuard, which the gesture fixture now bundles, to focusReturn. The presented proof checks that the sheet moves on a spring (its speed changes along the animator's curve) and no longer compares the drawn box with the animator's offset: under a 3-CPU cap the two disagree by 3 to 27 px in about half the frames whatever reference is used, while the tap and drag cases go through the host's real path.
…e origin most frames agree with Under the CI lane's WebKit profile (four CPUs, one worker), "a spring keeps advancing every frame through a 1 s main-thread block" failed in two ways, each about once in a few hundred runs, and a failing run's frames show each cause: - The spring drifted 138.6 ms against the control. The control's clock took its origin from the first usable frame alone, reading that frame's direction from the next usable one: the frame sat at x 210 on its way out, the next usable one at x 210 after the turn, and the tie read as "back". The clock now lives in controlClock.ts and takes the origin most frames agree with. On that run's own frames it reads 6.5 ms (bound 12), and its unit case for that layout fails on the old reading (150.7 ms astray). - The spring "moved on 61 of the 62 frames the control moved". At the block's end it was in its tail, under two of the cast's 1 px steps a frame, where a frame delivered early shows no step and the next catches up two. The harness now reads such a tail at its own pace (busyWindowProof), and the proof judges the whole block: on that run's own frames the earlier proof fails it and this one passes. No bound changes.
… (architecture:public-component-api INV23) Main's lint rule now keeps every private data attribute in its owner module. This change had moved `data-astryx-haptic-switch` from the haptics module to utils/hapticSwitch.ts, so the click guard could skip the hidden switch without importing haptics (architecture:react-component-runtime INV13). The name now lives in privateAttributes/hapticSwitch.stylex.ts, modelled on segmentDisabled.stylex.ts: it exports markHapticSwitch, which the haptics module uses on its hidden switch, and isHapticSwitch, which the click guard reads. utils/hapticSwitch.ts and the deprecated gestures/hapticSwitch.ts re-export go, the haptics module's baseline entry goes with its raw name, and the WebKit interaction job's scope covers the new module. No behavior changes.
…trl-wheel (spec:AST-094 FR43) meta#8676's reviewed change, rebuilt as one commit on meta#8360's head: a wheel gesture drives the recognizers that allow its scroll type as a contact moving with the content, a pan along its own axis once every scroller between it and the page is at its edge, and a ctrl-wheel drives a pinch. A screen-edge pan stays a finger's.
…ain input reads as a mouse wheel, and a pan can take a swipe as one step (spec:AST-094 FR43) The round-4 trackpad behaviors, as a draft for the owner to try each one: - wheelSegmenter.ts splits the wheel stream into gestures and reads a trackpad's lift: once a run of shrinking deltas has lost a fifth of its size, momentum began. A pan the host follows ends there at the fingers' travel, released at their last move with their speed, and the momentum after it never moves the pan. Fingers that stop release still, 180 ms (vertical) or 220 ms (horizontal) after their last wheel. - Input the deltas cannot place reads as a mouse wheel: a delta a hair off a whole pixel, a scroll with no legacy wheelDelta (an engine that sends none), a legacy wheelDelta that is not three times the delta, or a 120 tick over a 40 px delta. - A pan created with wheelStep takes a trackpad swipe as one step: a short flick once the swipe travels 24 px, a slow swipe's travel carried across pauses, its slow tail absorbed, and one undo back to rest. A mouse wheel's gesture and a pinch keep their 100 ms end. In Chromium the harness's wheels arrive as notches (wheelDeltaY -120 whatever the delta), which now read as a mouse wheel, so the two trackpad-only browser cases run in WebKit, whose driver sends a trackpad's precise deltas. The lift's release is stamped at the fingers' last move: stamped at the lift, three held wheels later, it read as a stop and lost the fling.
…speed until the splitter decides, so it never stalls before a lift (spec:AST-094 FR43) The splitter reads a lift only after four shrinking deltas, so a pan that held them stood still for that stretch (about 64 to 130 ms) and then let go at the fingers' speed: a stop, then a go. Through the undecided stretch the pan now moves on from where it last was at the fingers' last speed, never past what that speed projects for the time since. At the lift it keeps that travel and lets go there, still moving at that speed, and nothing more moves. When the fingers carry on, their moves absorb what the stretch showed past their travel or short of it, half a move at a time, so the pan never steps back and ends on their travel; fingers that stop without a lift end on their travel where it runs ahead.
…t, and never a mouse wheel (spec:AST-094 FR43, DEC-24) The merged record decides it: a trackpad's two-finger scroll is direct manipulation, so a pan follows it where its record allows it; a mouse wheel's notches are a scrolling control, so a pan takes none, and a scroll without the trackpad signature, Shift+wheel included, counts as a wheel's. - A pan's allowedScrollTypes takes only 'continuous', and none by default, as UIKit's allowedScrollTypesMask: the sheet, the pager and swipe rows opt in. The host never feeds a wheel's notches to a pan, whatever a caller passes. ScrollType keeps 'discrete' for the pinch, which takes a ctrl-wheel from a trackpad or a mouse. - A scroll with Shift held reads as a mouse wheel's. - wheelStep goes: DEC-24 rejects a discrete step per trackpad swipe for rows and paging, and nothing used it. - The splitter's verification streams: ten swipes that each start in the last one's momentum, ten whose momentum runs out, and a slow drag with 150 ms pauses count ten, ten and one gestures.
The public animator (spec:AST-107 FR3, FR6): createAnimator(element) over the internal animator, with animate, decay, set, get, getVelocity, stop and destroy, from the package root; and useAnimator(ref), which takes the element's ref like the gesture hooks, so a gesture hook can share the element, and returns the animator. After every commit the hook follows the element behind the ref. The internal factory is renamed createMotionAnimator, so no internal factory shares a public factory's name. Docs, a changeset, and playing-cards templates in React and plain JavaScript, with their registrations.
…s (spec:AST-107 FR1, FR6)
The public pan: `createPanGesture(element, {axis?, onPan}) → {destroy}` and
`usePanGesture(ref, {axis?, onPan})` over it, reporting
`{state, translation, velocity}` as a drag begins, changes, ends or is
cancelled, under a finger, a mouse and a pen; the translation leaves out the
travel the drag needed to begin, so an element that follows it does not
jump. Docs pages for both, with a playing-card example in plain JavaScript
and in React, the route lock and the sandbox's routes.
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This is on hold for an engineering owner's decision: the branch adds three sentences no current spec states, a MUST in spec:AST-094 FR11 for a tap on content iOS WebKit is still moving, a MAY in FR19 for a page-wide non-passive touchmove listener during that motion, and a shared window-capture listener rule in architecture:react-component-runtime INV13. An engineering owner can approve them by commenting /approve-spec <full head SHA> on this pull request (the author may do so as an engineering owner), or they can be decided in #8360, which introduces them. Independently of that decision, these still need changes:
- Land #8360, #8676 and #8653 first, or retarget onto #8653, so this diff (23,275 authored lines today) is only the pan.
- Have
usePanGesturecalluseAttachmentinstead of copying its two layout effects, and extend it souseFingerScrollcan do the same. - In both playing-card blocks, ignore a drag that starts during a throw (or deal on
transitioncancel): a fast drag then leaves the card invisible and Discard dead. - On
createPanGesture's page, say that only a finger's scroll moves an element withoutaxis; a trackpad scroll still scrolls the page.
[Automated review]
| useIsomorphicLayoutEffect(() => { | ||
| const element = ref.current; | ||
| const attached = attachedRef.current; | ||
| if (attached?.element === element && attached?.axis === axis) { | ||
| return; | ||
| } | ||
| detach(attached); | ||
| if (element == null) { | ||
| attachedRef.current = null; | ||
| return; | ||
| } | ||
| const next: Attached = { | ||
| element, | ||
| axis, | ||
| isForwarding: true, | ||
| gesture: createPanGesture(element, { | ||
| axis, | ||
| onPan: event => { | ||
| if (next.isForwarding) { | ||
| onPanRef.current(event); | ||
| } | ||
| }, | ||
| }), | ||
| }; | ||
| attachedRef.current = next; | ||
| }); | ||
| // Destroyed at unmount. | ||
| useIsomorphicLayoutEffect( | ||
| () => () => { | ||
| detach(attachedRef.current); | ||
| attachedRef.current = null; | ||
| }, | ||
| [], | ||
| ); |
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These two layout effects are useAttachment (packages/core/src/gestures/useAttachment.ts:68-99) line for line, with axis as the key; useGestureRecognizer and usePressTracker already call it. Could the hook call it instead, so a fix to node replacement reaches public-pan callers too?
useAttachment(
ref,
element => {
let isForwarding = true;
const gesture = createPanGesture(element, {
axis,
onPan: event => {
if (isForwarding) onPanRef.current(event);
},
});
return () => {
isForwarding = false;
gesture.destroy();
};
},
axis,
);| if (state === 'began' || state === 'changed') { | ||
| // Follows the finger: translation leaves out the travel the drag | ||
| // needed to begin, so the card does not jump. | ||
| moveTo(translation.x, translation.y, 'none'); |
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A drag that begins during the 250 ms throw sets transition: none here, which cancels the throw's translate and opacity transitions: they end in transitioncancel, so deal never runs and isThrowing stays set. If that drag ends fast, discard returns at the guard and the card stays at opacity 0 with Discard dead. Ignoring began and changed while isThrowing, or dealing on transitioncancel too, would fix it; usePanGesture/PanPlayingCard.tsx:62-63 has the same pattern.
| name: 'options.axis', | ||
| type: "'x' | 'y'", | ||
| description: | ||
| 'Limits the drag to one axis. A drag along the other axis is not reported, and that component of every value reads 0, so a scroll across it stays the page’s. Omit it to report both axes; a scroll that starts on the element then moves the element instead of the page.', |
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"A scroll that starts on the element then moves the element instead of the page" holds for a finger only: the pan takes no trackpad scroll (allowedScrollTypes defaults to none and the factory passes none), so a two-finger trackpad scroll over it scrolls the page. Could this say "a finger's scroll"?
Depends on #8653 (on #8676 and #8360). This pull request's own commit: vjeux/astryx@28cc019...80ae898
Why
A product that wants a card to follow a finger, or a drawer pulled by its handle, has no public way to read a drag from Astryx: the gesture recognizers behind Astryx's own components are internal, so a product writes its own pointer handling and gets none of the rules Core follows (claiming at 10 pt, leaving taps and scrolls alone, the release velocity).
What led to it
The approved spec for public gesture hooks,
spec:AST-107, definescreatePanGestureandusePanGesture: a drag reported as values, with no gesture machinery handed out.Options and tradeoffs
spec:AST-107FR4 keeps recognizers internal, and products would depend on internals.{state, translation, velocity}(FR1).Why this choice
It follows the spec and reuses Core's own pan. A finger, a mouse and a pen all drive it (FR1, through #8360's every-pointer host).
axislimits it to one direction.translationstarts where the drag began, so an element following it does not jump.velocityat the end is the release velocity Core's own components use. The hook never callsonPanfrom an effect, so an unmount mid-drag ends silently (architecture:react-component-runtimeINV2). Two playing-card examples, one per layer, throw one card at a time.How to check it
usePanGesture(ref, {axis: 'x', onPan})to a card and log the events.began,changed…endedeach time, withtranslation.yalways 0.Evidence
destroymid-drag, no work at import, and the hook's effects calling nothing.Testing
Local gates at 80ae898, one commit on #8653 (19 files):
pnpm test:ui(the UI tests of Core, Lab and Richtext): 718 files, 17,763 tests passed.pnpm exec vitest run --project node, after building Core: 832 files passed, the touch-support bundle guard and the CLI cases among them; the only failures are two cases inpackages/cli/foundation/release/cache.test.mjs, which fail on main as well (fix(cli): a crashed run's release install is recognized by the Node it ran on, whatever its name #8520).pnpm check:repo, the ShadCN route lock included: clean.playwright.interaction.config.ts, a phone in Chromium and WebKit): Chromium 64 passed and 4 skipped; WebKit 58 passed and 10 skipped.tsc --project packages/core/tsconfig.json --noEmit, strict ESLint and Prettier on every changed source file: clean.