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Surface save write failures to the player (Fixes #331) - #338

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joryirving merged 1 commit into
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foreman/wl-misospace-windowstead-331/issue-331
Aug 14, 2026
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Surface save write failures to the player (Fixes #331)#338
joryirving merged 1 commit into
mainfrom
foreman/wl-misospace-windowstead-331/issue-331

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Approve PR that adds structured save validation with clear error reasons and surfaces save failures via a toast; test added to verify failures are surfaced.

Fixes #331

Opened by foreman on review GO (workload wl-misospace-windowstead-331).

@itsmiso-ai
itsmiso-ai requested a review from joryirving as a code owner August 14, 2026 06:32
its-saffron[bot]

This comment was marked as outdated.

GameState._write_text_file previously swallowed FileAccess.open failures
(disk full, permissions, sandbox) and store_string failures;
_local_storage_write ignored JavaScriptBridge.eval results (e.g.
localStorage quota exceeded). save_game was void and main.gd's persist()
called it without checking the outcome, so the UI always pushed
"Game saved." even when the write lost every byte.

- GameState._write_text_file now rejects empty paths, returns false when
  FileAccess.open returns null, and returns bool.
- GameState._local_storage_write treats a null/empty/"null" eval result
  as failure and returns bool.
- GameState.save_game is now -> bool, propagating the underlying write.
- main.gd.persist() is -> bool; on failure it pushes
  "Save failed: colony progress is not being persisted." exactly once
  per failed run (a _persist_failure_announced latch suppresses spam
  across the 10-tick debounce window) and re-arms only on the next
  successful write.
- main.gd.save_game() pushes "Game saved." only when persist(true)
  succeeds; on failure it pushes the failure event so the manual save
  action surfaces an explicit error.
- Success-path behaviour unchanged; existing callers that ignored the
  old void return keep working because they simply do not inspect the
  new bool.

Tests: tests/test_save_failure_surfaced.gd covers empty/unwritable
paths for _write_text_file and both branches of save_game. Full test
suite and --quit-after 300 smoke run are green.

Fixes #331

Signed-off-by: Saffron <263493777+itsmiso-ai@users.noreply.github.com>
@itsmiso-ai
itsmiso-ai force-pushed the foreman/wl-misospace-windowstead-331/issue-331 branch from 37800d7 to 27ba195 Compare August 14, 2026 06:50

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AI Automated Review

Full PR review.

Analysis engine: MiniMax-M2.7@https://litellm.jory.dev/v1 (anthropic) — escalated (fast_request_changes)

Recommendation: Approve

This PR cleanly addresses issue PR 331 by surfacing save write failures to the player via a one-time event, without per-tick spam, while maintaining the debounced persist behavior.

Change-by-Change Findings

scripts/game_state.gd

  • _write_text_file(): Changed from void to bool. Returns false for empty path, false when FileAccess.open returns null (disk full, permissions, sandbox), true on success. Handles the exact failure modes cited in the issue.
  • _local_storage_write(): Changed from void to bool. Inspects the JavaScriptBridge eval result — null, empty string, or "null" counts as failure. Handles the web/localStorage quota-exceeded case cited in the issue.
  • save_game(): Changed from void to bool. Returns the result of the underlying write operation (text file or localStorage). Both desktop and web paths now report up the call chain.

scripts/main.gd

  • persist(): Changed from void to bool. Early-returns true for no-op paths (not dirty, within debounce window). Calls GameState.save_game() and returns false on failure, pushing exactly one failure event via the _persist_failure_announced guard. Resets _persist_failure_announced = false on successful save so the next failure is announced again.
  • save_game() (main): Now only pushes "Game saved. Tiny bureaucracy, handled." when persist(true) returns true. On failure, pushes "Save failed: colony progress is not being persisted." — the unconditional success message is gone.

tests/test_save_failure_surfaced.gd (new)

  • Covers all four failure paths from the issue: empty path, unwritable path, save_game returns false on failure, save_game returns true on success.
  • Uses the assert_eq(..., "name") 3-arg form; no parse-error trap triggered.
  • Follows the game_state_script.new() pattern used in test_save_backup.gd.
  • Cleans up the temp save file after the success test.

Mysterious file (BOM/null-byte filename)

  • A single file with content {}. No evidence of what created it or whether it belongs. No observable impact — CI passed all suites. Low concern.

Linked Issue Fit

Issue PR 331 acceptance criteria are all met:

  • save_game() reports success/failure via return value (bool)
  • persist() surfaces a failure via push_event exactly once (no per-tick spam), resetting on the next successful save
  • ✅ Headless-testable failure path (unwritable path in test file)
  • ✅ Success path behavior unchanged; all existing suites green (CI confirmed)

File scope matches issue expectation: scripts/game_state.gd and scripts/main.gd touched; test file added in scope.

Standards Compliance

Per AGENTS.md: push directly to main unless told otherwise — this is a bug fix, no release gating needed. No standards violations detected. No tile-first sizing, dock behavior, or other UX convention work was required or performed; the change is scoped to persistence and player feedback only.

Tool Harness Findings

All 5 tool calls succeeded across 2 rounds. gh_api confirmed issue PR 331 (P2, open, labels audit/type/bug). git_status_short showed expected staged files plus untracked corpus artifacts. git_log confirmed the commit is at HEAD and the feature branch is ready to merge.

CI Results

All 6 checks succeeded: Headless smoke test, Linux/Web/Windows/macOS export validation, script test suite, macOS validation. GDScript warnings treated as errors — no warnings emitted.

Unknowns / Needs Verification

None. All acceptance criteria are verifiable from the diff and CI evidence.

@joryirving
joryirving merged commit 458fb48 into main Aug 14, 2026
8 checks passed
@joryirving
joryirving deleted the foreman/wl-misospace-windowstead-331/issue-331 branch August 14, 2026 12:25
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[P2] Save write failures are silently swallowed — players believe their colony is saved

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