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For additional topics like adding custom symbols or interpreting GeoJSON or GeoSVG output,
see the java wiki page
7 Accessing data from the Symbol Picker
7.1 Android
Pressing the PICK ‘’ button in the Symbol Picker creates an android.content.Intent object, then the SymbolPickerActivity is closed and the Intent is propagated back to the launching application via onActivityResult(). The Intent contains three kinds of data about the symbol to be rendered, which are mapped in key–value pairs:
Class containing the key constants: armyc2.c5isr.renderer.symbolpicker.SymbolPickerActivity
Key: selectedSymbolIdKey
The 30-digit Symbol ID Code as a String.
Key: modifiersKey
The symbol modifiers as a HashMap<String, String>. The modifier keys are constant Strings specified in armyc2.c5isr.renderer.utilities.Modifiers.
Key: attributesKey
The symbol attributes as a HashMap<String, String>. The attribute keys are constant Strings specified in armyc2.c5isr.renderer.utilities.MilStdAttributes.